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- import { _decorator, Component, Node, animation } from "cc";
- const { ccclass, property } = _decorator;
- @ccclass("<%UnderscoreCaseClassName%>")
- export class <%UnderscoreCaseClassName%> extends animation.StateMachineComponent {
-
- /**
- * Called right after a motion state is entered.
- * @param controller The animation controller it within.
- * @param motionStateStatus The status of the motion.
- */
- public onMotionStateEnter (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
- // Can be overrode
- }
- /**
- * Called when a motion state is about to exit.
- * @param controller The animation controller it within.
- * @param motionStateStatus The status of the motion.
- */
- public onMotionStateExit (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
- // Can be overrode
- }
- /**
- * Called when a motion state updated except for the first and last frame.
- * @param controller The animation controller it within.
- * @param motionStateStatus The status of the motion.
- */
- public onMotionStateUpdate (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
- // Can be overrode
- }
- /**
- * Called right after a state machine is entered.
- * @param controller The animation controller it within.
- */
- public onStateMachineEnter (controller: animation.AnimationController) {
- // Can be overrode
- }
- /**
- * Called right after a state machine is entered.
- * @param controller The animation controller it within.
- */
- public onStateMachineExit (controller: animation.AnimationController) {
- // Can be overrode
- }
-
- }
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