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- import { _decorator, Collider, Component, ITriggerEvent, Node, sp } from 'cc';
- import { constant } from '../framework/constant';
- import { gameMangager } from '../framework/gameMangager';
- const { ccclass, property } = _decorator;
- const OUTOFBOUNCE = 50
- @ccclass('enemyPlane')
- export class enemyPlane extends Component {
- // @property
- // public enemySpeed = 0;
- private _enemySpeed = 0;
- public enemyType = constant.EnemyPlaneType.TYPE1
- private _gameManager: gameMangager = null;
- start() {
- }
- update(deltaTime: number) {
- const pos = this.node.position;
- const movePos = pos.x - this._enemySpeed;
- this.node.setPosition(movePos, pos.y, pos.z)
- if (movePos > OUTOFBOUNCE) {
- this.node.destroy()
- }
- }
- show(gameManager: any, speed: number) {
- this._gameManager = gameManager
- this._enemySpeed = speed
- }
- // 碰撞业务
- onEnable() {
- const collider = this.getComponent(Collider)
- collider.on('onTriggerEnter', this._onTriggerEnter, this)
- }
- onDisable() {
- const collider = this.getComponent(Collider)
- collider.off('onTriggerEnter', this._onTriggerEnter, this)
- }
- private _onTriggerEnter(event: ITriggerEvent) {
- const collisionGroup = event.otherCollider.getGroup();
- console.log('敌人');
- if (collisionGroup === constant.CollisionType.SELF_BULLET || collisionGroup === constant.CollisionType.SELF_PLANE) {
- this.node.destroy()
- this._gameManager.addScore()
- }
- }
- }
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