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- 2024-6-5 13:45:02 - log: Load engine in C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine
- 2024-6-5 13:45:03 - log: Register native engine in C:\ProgramData\cocos\editors\Creator\3.8.2\resources\resources\3d\engine\native
- 2024-6-5 13:45:17 - log: [Scene] meshopt wasm decoder initialized
- 2024-6-5 13:45:17 - log: [Scene] [box2d]:box2d wasm lib loaded.
- 2024-6-5 13:45:17 - log: [Scene] [bullet]:bullet wasm lib loaded.
- 2024-6-5 13:45:18 - log: [Scene] [PHYSICS]: using builtin.
- 2024-6-5 13:45:18 - log: [Scene] Cocos Creator v3.8.2
- 2024-6-5 13:45:18 - info: [Scene] Forward render pipeline initialized.
- 2024-6-5 13:45:19 - log: [Scene] [PHYSICS]: switch from builtin to bullet.
- 2024-6-5 13:45:19 - log: [Scene] [PHYSICS2D]: switch from box2d-wasm to box2d.
- 2024-6-5 13:46:07 - log: [Scene] meshopt wasm decoder initialized
- 2024-6-5 13:46:07 - log: [Scene] [box2d]:box2d wasm lib loaded.
- 2024-6-5 13:46:07 - log: [Scene] [bullet]:bullet wasm lib loaded.
- 2024-6-5 13:46:08 - log: [Scene] [PHYSICS]: using builtin.
- 2024-6-5 13:46:08 - log: [Scene] Cocos Creator v3.8.2
- 2024-6-5 13:46:08 - info: [Scene] Forward render pipeline initialized.
- 2024-6-5 13:46:08 - log: [Scene] [PHYSICS]: switch from builtin to bullet.
- 2024-6-5 13:46:08 - log: [Scene] [PHYSICS2D]: switch from box2d-wasm to box2d.
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