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- System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3"], function (_export, _context) {
- "use strict";
- var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Component, instantiate, math, Node, Prefab, bullet, constant, enemyPlane, _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _dec9, _dec10, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7, _descriptor8, _descriptor9, _descriptor10, _descriptor11, _descriptor12, _descriptor13, _descriptor14, _crd, ccclass, property, gameMangager;
- function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
- function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; }
- function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); }
- function _reportPossibleCrUseOfbullet(extras) {
- _reporterNs.report("bullet", "../bullet/bullet", _context.meta, extras);
- }
- function _reportPossibleCrUseOfconstant(extras) {
- _reporterNs.report("constant", "./constant", _context.meta, extras);
- }
- function _reportPossibleCrUseOfenemyPlane(extras) {
- _reporterNs.report("enemyPlane", "../plane/enemyPlane", _context.meta, extras);
- }
- return {
- setters: [function (_unresolved_) {
- _reporterNs = _unresolved_;
- }, function (_cc) {
- _cclegacy = _cc.cclegacy;
- __checkObsolete__ = _cc.__checkObsolete__;
- __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
- _decorator = _cc._decorator;
- Component = _cc.Component;
- instantiate = _cc.instantiate;
- math = _cc.math;
- Node = _cc.Node;
- Prefab = _cc.Prefab;
- }, function (_unresolved_2) {
- bullet = _unresolved_2.bullet;
- }, function (_unresolved_3) {
- constant = _unresolved_3.constant;
- }, function (_unresolved_4) {
- enemyPlane = _unresolved_4.enemyPlane;
- }],
- execute: function () {
- _crd = true;
- _cclegacy._RF.push({}, "2839ePij2VDYp+PBYGbp5DS", "gameMangager", undefined);
- __checkObsolete__(['_decorator', 'Component', 'instantiate', 'math', 'Node', 'Prefab']);
- ({
- ccclass,
- property
- } = _decorator);
- _export("gameMangager", gameMangager = (_dec = ccclass('gameMangager'), _dec2 = property(Node), _dec3 = property(Prefab), _dec4 = property(Prefab), _dec5 = property(Prefab), _dec6 = property(Prefab), _dec7 = property(Prefab), _dec8 = property(Node), _dec9 = property(Prefab), _dec10 = property(Prefab), _dec(_class = (_class2 = class gameMangager extends Component {
- constructor(...args) {
- super(...args);
- _initializerDefineProperty(this, "playerPlane", _descriptor, this);
- // bullet
- _initializerDefineProperty(this, "bullet01", _descriptor2, this);
- _initializerDefineProperty(this, "bullet02", _descriptor3, this);
- _initializerDefineProperty(this, "bullet03", _descriptor4, this);
- _initializerDefineProperty(this, "bullet04", _descriptor5, this);
- _initializerDefineProperty(this, "bullet05", _descriptor6, this);
- _initializerDefineProperty(this, "shootTime", _descriptor7, this);
- // 子弹周期
- _initializerDefineProperty(this, "bulletSpeed", _descriptor8, this);
- // 子弹速度
- _initializerDefineProperty(this, "bulletRoot", _descriptor9, this);
- // 敌机
- _initializerDefineProperty(this, "enemyPlane01", _descriptor10, this);
- _initializerDefineProperty(this, "enemyPlane02", _descriptor11, this);
- _initializerDefineProperty(this, "createEnemyTime", _descriptor12, this);
- _initializerDefineProperty(this, "enemySpeed1", _descriptor13, this);
- _initializerDefineProperty(this, "enemySpeed2", _descriptor14, this);
- this._currShootTime = 0;
- this._isShooting = false;
- this._currCreatEnemyTime = 0;
- this._comBinationInterval = (_crd && constant === void 0 ? (_reportPossibleCrUseOfconstant({
- error: Error()
- }), constant) : constant).Combination.PLAN1;
- // 获取分数
- this.score = 0;
- }
- start() {
- this._init();
- }
- update(deltaTime) {
- this._currShootTime += deltaTime;
- if (this._isShooting && this._currShootTime > this.shootTime) {
- this.createPlayerBullet();
- this._currShootTime = 0;
- } // 敌机类型
- this._currCreatEnemyTime += deltaTime;
- if (this._comBinationInterval === (_crd && constant === void 0 ? (_reportPossibleCrUseOfconstant({
- error: Error()
- }), constant) : constant).Combination.PLAN1) {
- if (this._currCreatEnemyTime > this.createEnemyTime) {
- this.createEnemyPlane();
- this._currCreatEnemyTime = 0;
- }
- } else if (this._comBinationInterval === (_crd && constant === void 0 ? (_reportPossibleCrUseOfconstant({
- error: Error()
- }), constant) : constant).Combination.PLAN2) {
- if (this._currCreatEnemyTime > this.createEnemyTime * 0.9) {
- const randomCombiation = math.randomRangeInt(1, 3);
- if (randomCombiation === (_crd && constant === void 0 ? (_reportPossibleCrUseOfconstant({
- error: Error()
- }), constant) : constant).Combination.PLAN2) {
- this.createCombination1();
- } else {
- this.createEnemyPlane();
- }
- this._currCreatEnemyTime = 0;
- }
- } else {
- if (this._currCreatEnemyTime > this.createEnemyTime * 0.8) {
- const randomCombiation = math.randomRangeInt(1, 4);
- if (randomCombiation === (_crd && constant === void 0 ? (_reportPossibleCrUseOfconstant({
- error: Error()
- }), constant) : constant).Combination.PLAN2) {
- this.createCombination1();
- } else if (randomCombiation === (_crd && constant === void 0 ? (_reportPossibleCrUseOfconstant({
- error: Error()
- }), constant) : constant).Combination.PLAN3) {
- this.createCombination2();
- } else {
- this.createEnemyPlane();
- }
- this._currCreatEnemyTime = 0;
- }
- }
- } // 创建子弹
- createPlayerBullet() {
- const bullet01 = instantiate(this.bullet01);
- bullet01.setParent(this.bulletRoot);
- const pos = this.playerPlane.position;
- bullet01.setPosition(pos.x + 0, pos.y, pos.z);
- const bulletComp = bullet01.getComponent(_crd && bullet === void 0 ? (_reportPossibleCrUseOfbullet({
- error: Error()
- }), bullet) : bullet);
- bulletComp.bulletSpeed = this.bulletSpeed;
- } // 创建敌机
- createEnemyPlane() {
- const whichEnemy = math.randomRangeInt(1, 3);
- let prefab = null;
- let speed = 0;
- if (whichEnemy == (_crd && constant === void 0 ? (_reportPossibleCrUseOfconstant({
- error: Error()
- }), constant) : constant).EnemyPlaneType.TYPE1) {
- prefab = this.enemyPlane01;
- speed = this.enemySpeed1;
- } else {
- prefab = this.enemyPlane02;
- speed = this.enemySpeed2;
- }
- const enemy = instantiate(prefab);
- enemy.setParent(this.node);
- const enemyComp = enemy.getComponent(_crd && enemyPlane === void 0 ? (_reportPossibleCrUseOfenemyPlane({
- error: Error()
- }), enemyPlane) : enemyPlane);
- enemyComp.show(this, speed);
- const randomPos = math.randomRangeInt(-11, 11);
- enemy.setPosition(30, 0, randomPos);
- }
- createCombination1() {
- const enemyArry = new Array(3);
- for (let i = 0; i < enemyArry.length; i++) {
- enemyArry[i] = instantiate(this.enemyPlane01);
- const element = enemyArry[i];
- element.parent = this.node;
- element.setPosition(30, 0, -6 + i * 6);
- const enemyComp = element.getComponent(_crd && enemyPlane === void 0 ? (_reportPossibleCrUseOfenemyPlane({
- error: Error()
- }), enemyPlane) : enemyPlane);
- enemyComp.show(this, this.enemySpeed1);
- }
- }
- createCombination2() {
- const enemyArry = new Array(5);
- const combinationPost = [-8, 0, 40, -4, 0, 35, 0, 0, 30, 4, 0, 35, 8, 0, 40];
- for (let i = 0; i < enemyArry.length; i++) {
- enemyArry[i] = instantiate(this.enemyPlane02);
- const element = enemyArry[i];
- element.parent = this.node;
- const startIndex = i * 3;
- element.setPosition(combinationPost[startIndex + 2], combinationPost[startIndex + 1], combinationPost[startIndex]);
- const enemyComp = element.getComponent(_crd && enemyPlane === void 0 ? (_reportPossibleCrUseOfenemyPlane({
- error: Error()
- }), enemyPlane) : enemyPlane);
- enemyComp.show(this, this.enemySpeed2);
- }
- } // 是否发射
- isShooting(val) {
- this._isShooting = val;
- } // 初始化
- _init() {
- this._currShootTime = this.shootTime;
- this.changePlaneMode();
- } // 循环加载
- changePlaneMode() {
- this.schedule(this._modeChanged, 10, 3);
- }
- _modeChanged() {
- this._comBinationInterval++;
- }
- addScore() {
- this.score++;
- console.log('分数:' + this.score);
- }
- }, (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "playerPlane", [_dec2], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "bullet01", [_dec3], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "bullet02", [_dec4], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "bullet03", [_dec5], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "bullet04", [_dec6], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "bullet05", [_dec7], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "shootTime", [property], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return 0.1;
- }
- }), _descriptor8 = _applyDecoratedDescriptor(_class2.prototype, "bulletSpeed", [property], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return 1;
- }
- }), _descriptor9 = _applyDecoratedDescriptor(_class2.prototype, "bulletRoot", [_dec8], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor10 = _applyDecoratedDescriptor(_class2.prototype, "enemyPlane01", [_dec9], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor11 = _applyDecoratedDescriptor(_class2.prototype, "enemyPlane02", [_dec10], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return null;
- }
- }), _descriptor12 = _applyDecoratedDescriptor(_class2.prototype, "createEnemyTime", [property], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return 50;
- }
- }), _descriptor13 = _applyDecoratedDescriptor(_class2.prototype, "enemySpeed1", [property], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return 0.01;
- }
- }), _descriptor14 = _applyDecoratedDescriptor(_class2.prototype, "enemySpeed2", [property], {
- configurable: true,
- enumerable: true,
- writable: true,
- initializer: function () {
- return 0.01;
- }
- })), _class2)) || _class));
- _cclegacy._RF.pop();
- _crd = false;
- }
- };
- });
- //# sourceMappingURL=60a3cc3dac2a575cb9c89501ac659832dcff1e40.js.map
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