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- {"version":3,"sources":["file:///D:/yyy/al/cocos_pro/plane_demo/assets/script/plane/self-plane.ts"],"names":["_decorator","Component","Collider","constant","ccclass","property","self_plane","start","onEnable","collider","getComponent","on","_onTriggerEnter","onDisable","off","event","console","log","collisionGroup","otherCollider","getGroup","CollisionType","ENEMY_PLANE"],"mappings":";;;;;;;;;;;;;;;;AAASA,MAAAA,U,OAAAA,U;AAAYC,MAAAA,S,OAAAA,S;AAA2CC,MAAAA,Q,OAAAA,Q;;AACvDC,MAAAA,Q,iBAAAA,Q;;;;;;;;;OACH;AAAEC,QAAAA,OAAF;AAAWC,QAAAA;AAAX,O,GAAwBL,U,GAC9B;;4BAEaM,U,WADZF,OAAO,CAAC,YAAD,C,gBAAR,MACaE,UADb,SACgCL,SADhC,CAC0C;AAEtC;AACA;AAGAM,QAAAA,KAAK,GAAG,CACJ;AACA;AAGH;;AACDC,QAAAA,QAAQ,GAAG;AACP,gBAAMC,QAAQ,GAAG,KAAKC,YAAL,CAAkBR,QAAlB,CAAjB;AACAO,UAAAA,QAAQ,CAACE,EAAT,CAAY,gBAAZ,EAA8B,KAAKC,eAAnC,EAAoD,IAApD;AACH;;AACDC,QAAAA,SAAS,GAAG;AACR,gBAAMJ,QAAQ,GAAG,KAAKC,YAAL,CAAkBR,QAAlB,CAAjB;AACAO,UAAAA,QAAQ,CAACK,GAAT,CAAa,gBAAb,EAA+B,KAAKF,eAApC,EAAqD,IAArD;AACH;;AAEOA,QAAAA,eAAe,CAACG,KAAD,EAAuB;AAC1CC,UAAAA,OAAO,CAACC,GAAR,CAAY,IAAZ;AAEA,gBAAMC,cAAc,GAAGH,KAAK,CAACI,aAAN,CAAoBC,QAApB,EAAvB;;AACA,cAAIF,cAAc,KAAK;AAAA;AAAA,oCAASG,aAAT,CAAuBC,WAA9C,EAA2D;AACvD;AACAN,YAAAA,OAAO,CAACC,GAAR,CAAY,cAAZ;AAEH;AACJ,SA9BqC,CAgCtC;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;AAzCsC,O","sourcesContent":["import { _decorator, Component, Node, input, Input, EventTouch, Collider, ITriggerEvent } from 'cc';\r\nimport { constant } from '../framework/constant';\r\nconst { ccclass, property } = _decorator;\r\n// 未使用\r\n@ccclass('self_plane')\r\nexport class self_plane extends Component {\r\n\r\n // @property\r\n // public speed = 1;\r\n\r\n\r\n start() {\r\n // input.on(Input.EventType.TOUCH_START, this._touchStart, this);\r\n // input.on(Input.EventType.TOUCH_MOVE, this._touchMove, this);\r\n\r\n\r\n }\r\n onEnable() {\r\n const collider = this.getComponent(Collider)\r\n collider.on('onTriggerEnter', this._onTriggerEnter, this)\r\n }\r\n onDisable() {\r\n const collider = this.getComponent(Collider)\r\n collider.off('onTriggerEnter', this._onTriggerEnter, this)\r\n }\r\n\r\n private _onTriggerEnter(event: ITriggerEvent) {\r\n console.log('玩家');\r\n \r\n const collisionGroup = event.otherCollider.getGroup();\r\n if (collisionGroup === constant.CollisionType.ENEMY_PLANE) {\r\n // 敌机或敌机子弹\r\n console.log('reduce blood');\r\n\r\n }\r\n }\r\n\r\n // update(deltaTime: number) {\r\n\r\n // }\r\n // _touchMove(event: EventTouch) {\r\n // const delta = event.getDelta();\r\n // let pos = this.node.position;\r\n // // x 上下, z 左右 \r\n // // this.node.setPosition(pos.x - 0.01 * this.speed * delta.x, pos.y, pos.z - 0.01 * this.speed * delta.y)\r\n // this.node.setPosition(pos.x + 0.01 * this.speed * delta.y, pos.y, pos.z + 0.01 * this.speed * delta.x)\r\n // }\r\n}\r\n\r\n\r\n"]}
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