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- {"version":3,"sources":["file:///D:/yyy/al/cocos_pro/plane_demo/assets/game-manger.ts"],"names":["_decorator","Component","Node","ccclass","property","game_manger","_bgSpeed","_bgMovingRange","onLoad","console","log","start","_init","update","deltaTime","_moveBackground","bg01","setPosition","bg02","position","x"],"mappings":";;;;;;;;;;;;;;;;AAASA,MAAAA,U,OAAAA,U;AAAYC,MAAAA,S,OAAAA,S;AAAWC,MAAAA,I,OAAAA,I;;;;;;;;;OAC1B;AAAEC,QAAAA,OAAF;AAAWC,QAAAA;AAAX,O,GAAwBJ,U;;6BAGjBK,W,WADZF,OAAO,CAAC,aAAD,C,UAEHC,QAAQ,CAACF,IAAD,C,UAGRE,QAAQ,CAACF,IAAD,C,2BALb,MACaG,WADb,SACiCJ,SADjC,CAC2C;AAAA;AAAA;;AAAA;;AAAA;;AAOvC;AAPuC,eAQ/BK,QAR+B,GAQpB,EARoB;AASvC;AATuC,eAU/BC,cAV+B,GAUd,EAVc;AAAA;;AAYvCC,QAAAA,MAAM,GAAG;AACLC,UAAAA,OAAO,CAACC,GAAR,CAAY,QAAZ;AAEH;;AACDC,QAAAA,KAAK,GAAG;AACJ,eAAKC,KAAL;AACH;;AAEDC,QAAAA,MAAM,CAACC,SAAD,EAAoB;AACtB,eAAKC,eAAL,CAAqBD,SAArB;AACH;;AAGOF,QAAAA,KAAK,GAAG;AACZ,eAAKI,IAAL,CAAUC,WAAV,CAAsB,CAAtB,EAAyB,CAAzB,EAA4B,CAA5B;AACA,eAAKC,IAAL,CAAUD,WAAV,CAAsB,CAAC,KAAKV,cAA5B,EAA4C,CAA5C,EAA+C,CAA/C;AACH;;AAEOQ,QAAAA,eAAe,CAACD,SAAD,EAAoB;AACvC,eAAKE,IAAL,CAAUC,WAAV,CAAsB,KAAKD,IAAL,CAAUG,QAAV,CAAmBC,CAAnB,GAAuB,KAAKd,QAAL,GAAgBQ,SAA7D,EAAwE,CAAxE,EAA2E,CAA3E;AACA,eAAKI,IAAL,CAAUD,WAAV,CAAsB,KAAKC,IAAL,CAAUC,QAAV,CAAmBC,CAAnB,GAAuB,KAAKd,QAAL,GAAgBQ,SAA7D,EAAwE,CAAxE,EAA2E,CAA3E;;AACA,cAAI,KAAKE,IAAL,CAAUG,QAAV,CAAmBC,CAAnB,GAAuB,KAAKb,cAAhC,EAAgD;AAC5C,iBAAKS,IAAL,CAAUC,WAAV,CAAsB,KAAKC,IAAL,CAAUC,QAAV,CAAmBC,CAAnB,GAAuB,KAAKb,cAAlD,EAAkE,CAAlE,EAAqE,CAArE;AACH,WAFD,MAEO,IAAI,KAAKW,IAAL,CAAUC,QAAV,CAAmBC,CAAnB,GAAuB,KAAKb,cAAhC,EAAgD;AACnD,iBAAKW,IAAL,CAAUD,WAAV,CAAsB,KAAKD,IAAL,CAAUG,QAAV,CAAmBC,CAAnB,GAAuB,KAAKb,cAAlD,EAAkE,CAAlE,EAAqE,CAArE;AACH;AACJ;;AAtCsC,O;;;;;iBAE1B,I;;;;;;;iBAGA,I","sourcesContent":["import { _decorator, Component, Node } from 'cc';\r\nconst { ccclass, property } = _decorator;\r\n\r\n@ccclass('game_manger')\r\nexport class game_manger extends Component {\r\n @property(Node)\r\n bg01: Node = null;\r\n\r\n @property(Node)\r\n bg02: Node = null;\r\n\r\n // 移动速度\r\n private _bgSpeed = 10;\r\n // 偏移量\r\n private _bgMovingRange = 50;\r\n\r\n onLoad() {\r\n console.log('onLoad');\r\n\r\n }\r\n start() {\r\n this._init()\r\n }\r\n\r\n update(deltaTime: number) {\r\n this._moveBackground(deltaTime)\r\n }\r\n\r\n\r\n private _init() {\r\n this.bg01.setPosition(0, 0, 0);\r\n this.bg02.setPosition(-this._bgMovingRange, 0, 0);\r\n }\r\n\r\n private _moveBackground(deltaTime: number) {\r\n this.bg01.setPosition(this.bg01.position.x + this._bgSpeed * deltaTime, 0, 0)\r\n this.bg02.setPosition(this.bg02.position.x + this._bgSpeed * deltaTime, 0, 0)\r\n if (this.bg01.position.x > this._bgMovingRange) {\r\n this.bg01.setPosition(this.bg02.position.x - this._bgMovingRange, 0, 0)\r\n } else if (this.bg02.position.x > this._bgMovingRange) {\r\n this.bg02.setPosition(this.bg01.position.x - this._bgMovingRange, 0, 0)\r\n }\r\n }\r\n}\r\n\r\n\r\n"]}
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