100608fd4f56cbd7be031be95b7b84fcff7c1ec2.js.map 2.9 KB

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  1. {"version":3,"sources":["file:///D:/yyy/al/cocos_pro/plane_demo/assets/script/bullet/bullet.ts"],"names":["_decorator","Collider","Component","constant","ccclass","property","OUTOFRANGE","bullet","onEnable","collider","getComponent","on","_onTriggerEnter","onDisable","off","event","collisionGroup","otherCollider","getGroup","console","log","CollisionType","ENEMY_PLANE","node","destroy","update","deltaTime","pos","position","moveLength","x","bulletSpeed","setPosition","y","z"],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAASA,MAAAA,U,OAAAA,U;AAAYC,MAAAA,Q,OAAAA,Q;AAAUC,MAAAA,S,OAAAA,S;;AACtBC,MAAAA,Q,iBAAAA,Q;;;;;;;;;OACH;AAAEC,QAAAA,OAAF;AAAWC,QAAAA;AAAX,O,GAAwBL,U;AAGxBM,MAAAA,U,GAAa,E;;wBAGNC,M,WADZH,OAAO,CAAC,QAAD,C,2BAAR,MACaG,MADb,SAC4BL,SAD5B,CACsC;AAAA;AAAA;;AAAA;AAAA;;AAMlCM,QAAAA,QAAQ,GAAG;AACP,gBAAMC,QAAQ,GAAG,KAAKC,YAAL,CAAkBT,QAAlB,CAAjB;AACAQ,UAAAA,QAAQ,CAACE,EAAT,CAAY,gBAAZ,EAA8B,KAAKC,eAAnC,EAAoD,IAApD;AACH;;AACDC,QAAAA,SAAS,GAAG;AACR,gBAAMJ,QAAQ,GAAG,KAAKC,YAAL,CAAkBT,QAAlB,CAAjB;AACAQ,UAAAA,QAAQ,CAACK,GAAT,CAAa,gBAAb,EAA+B,KAAKF,eAApC,EAAqD,IAArD;AACH;;AAEOA,QAAAA,eAAe,CAACG,KAAD,EAAuB;AAC1C,gBAAMC,cAAc,GAAGD,KAAK,CAACE,aAAN,CAAoBC,QAApB,EAAvB;AACAC,UAAAA,OAAO,CAACC,GAAR,CAAY,IAAZ;;AAEA,cAAIJ,cAAc,KAAK;AAAA;AAAA,oCAASK,aAAT,CAAuBC,WAA9C,EAA4D;AACxD,iBAAKC,IAAL,CAAUC,OAAV;AACH;AACJ;;AAEDC,QAAAA,MAAM,CAACC,SAAD,EAAoB;AACtB,gBAAMC,GAAG,GAAG,KAAKJ,IAAL,CAAUK,QAAtB;AACA,gBAAMC,UAAU,GAAGF,GAAG,CAACG,CAAJ,GAAQ,KAAKC,WAAhC;AACA,eAAKR,IAAL,CAAUS,WAAV,CAAsBH,UAAtB,EAAkCF,GAAG,CAACM,CAAtC,EAAyCN,GAAG,CAACO,CAA7C;;AACA,cAAGL,UAAU,GAAGvB,UAAhB,EAA2B;AACvB,iBAAKiB,IAAL,CAAUC,OAAV;AAEH;AAEJ;;AAjCiC,O,8EAEjCnB,Q;;;;;iBACoB,C","sourcesContent":["import { _decorator, Collider, Component, ITriggerEvent, Node } from 'cc';\r\nimport { constant } from '../framework/constant';\r\nconst { ccclass, property } = _decorator;\r\n\r\n\r\nconst OUTOFRANGE = 50\r\n\r\n@ccclass('bullet')\r\nexport class bullet extends Component {\r\n\r\n @property \r\n public bulletSpeed = 0;\r\n\r\n\r\n onEnable() {\r\n const collider = this.getComponent(Collider)\r\n collider.on('onTriggerEnter', this._onTriggerEnter, this)\r\n }\r\n onDisable() {\r\n const collider = this.getComponent(Collider)\r\n collider.off('onTriggerEnter', this._onTriggerEnter, this)\r\n }\r\n\r\n private _onTriggerEnter(event: ITriggerEvent) {\r\n const collisionGroup = event.otherCollider.getGroup();\r\n console.log('子弹');\r\n \r\n if (collisionGroup === constant.CollisionType.ENEMY_PLANE ) {\r\n this.node.destroy()\r\n }\r\n }\r\n\r\n update(deltaTime: number) {\r\n const pos = this.node.position;\r\n const moveLength = pos.x + this.bulletSpeed;\r\n this.node.setPosition(moveLength, pos.y, pos.z)\r\n if(moveLength > OUTOFRANGE){\r\n this.node.destroy()\r\n \r\n }\r\n \r\n }\r\n}\r\n\r\n\r\n"]}