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- {
- "__type__": "cc.JsonAsset",
- "_name": "parsed-effect-info",
- "_objFlags": 0,
- "__editorExtras__": {},
- "_native": "",
- "json": {
- "list": [
- {
- "args": [
- "vec3 color"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\color\\aces.chunk",
- "line": 2,
- "name": "ACESToneMap",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "vec4 shadowPos",
- "vec3 worldNormal",
- "float normalBias",
- "vec3 matViewDir0",
- "vec3 matViewDir1",
- "vec3 matViewDir2",
- "vec2 projScaleXY"
- ],
- "column": 7,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 52,
- "name": "ApplyShadowDepthBias_FaceNormal",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "vec4 shadowPos",
- "vec3 worldNormal",
- "float normalBias",
- "mat4 matLightView",
- "vec2 projScaleXY"
- ],
- "column": 7,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 64,
- "name": "ApplyShadowDepthBias_FaceNormal",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "vec4 shadowPos",
- "float viewspaceDepthBias",
- "float projScaleZ",
- "float projBiasZ"
- ],
- "column": 7,
- "comment": " (projScaleZ, projBiasZ) = cc_shadowProjDepthInfo.xy",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 110,
- "name": "ApplyShadowDepthBias_Orthographic",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "vec4 shadowPos",
- "float viewspaceDepthBias"
- ],
- "column": 7,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 85,
- "name": "ApplyShadowDepthBias_Perspective",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "vec4 shadowPos",
- "float viewspaceDepthBias",
- "vec3 worldPos"
- ],
- "column": 7,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 127,
- "name": "ApplyShadowDepthBias_PerspectiveLinearDepth",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "float baseColor",
- "float detailedColor"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\effect\\special-effects.chunk",
- "line": 21,
- "name": "BlendDetailedColorMap",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "vec3 baseColor",
- "vec3 detailedColor"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\effect\\special-effects.chunk",
- "line": 36,
- "name": "BlendDetailedColorMap",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "vec3 baseNormalFromMap",
- "vec3 detailedNormalFromMap",
- "float detailedIntensity"
- ],
- "column": 5,
- "comment": " NormalFromMap is: texture(normalmap) - 0.5",
- "file": "editor\\assets\\chunks\\common\\effect\\special-effects.chunk",
- "line": 15,
- "name": "BlendDetailedNormalMap",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "out vec4 csmPos",
- "out vec4 csmPosWithBias",
- "vec3 worldPos",
- "vec3 N",
- "vec2 shadowBias"
- ],
- "column": 10,
- "comment": " output csmPos is non-biased position that can be used for sampling shadow map after homogeneous divid",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 347,
- "name": "CCCSMFactorBase",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "out vec4 csmPos",
- "out vec4 csmPosWithBias",
- "vec3 worldPos",
- "vec3 N",
- "vec2 shadowBias"
- ],
- "column": 10,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 416,
- "name": "CCCSMFactorBase",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "vec3 worldPos",
- "vec3 N",
- "vec2 shadowBias"
- ],
- "column": 8,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 428,
- "name": "CCCSMFactorBase",
- "type": "float",
- "usage": "function"
- },
- {
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- "line": 12,
- "name": "ClipQuadToHorizon",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "type"
- ],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\data\\packing.chunk",
- "line": 19,
- "name": "DEFINE_PACK_HIGHP_FUNC",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [
- "float roughness",
- "float NoH"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\lighting\\brdf.chunk",
- "line": 3,
- "name": "D_GGX",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "float RoughnessX",
- "float RoughnessY",
- "float NoH",
- "vec3 H",
- "vec3 X",
- "vec3 Y"
- ],
- "column": 6,
- "comment": " How to get an anisotropic offset along T/B:\r\n 1. accurate: rotation TBN basis, let N intend to T/B, such as flow map as normalmap, output vec3(0, delta, 1) instead of vec3(0, 0, 1)\r\n 2. not accurate: H intend to V, and passed to this function",
- "file": "editor\\assets\\chunks\\common\\lighting\\brdf.chunk",
- "line": 35,
- "name": "D_GGXAniso",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "float roughness",
- "float NoH"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\lighting\\brdf.chunk",
- "line": 11,
- "name": "D_GGXMobile",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "vec3 color",
- "float fraction"
- ],
- "column": 5,
- "comment": " fraction is saturation percentage, 0 means gray",
- "file": "editor\\assets\\chunks\\common\\graph-expression\\base.chunk",
- "line": 5,
- "name": "Desaturation",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "vec4 clipPos",
- "vec2 screen_resolution",
- "float transparency"
- ],
- "column": 5,
- "comment": " dithered transparency (dithered alpha test), better looking with TAA\r\n arguments: FSInput_clipPos, cc_viewPort.zw, baseColor.a",
- "file": "editor\\assets\\chunks\\common\\effect\\special-effects.chunk",
- "line": 4,
- "name": "DitheredAlphaClip",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 18,
- "name": "EPSILON",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 19,
- "name": "EPSILON_LOWP",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 21,
- "name": "EXP_VALUE",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [
- "samplerCube tex",
- "vec3 R",
- "float roughness",
- "float mipCount"
- ],
- "column": 7,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\texture\\cubemap.chunk",
- "line": 33,
- "name": "EnvReflection",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "vec3 R",
- "float roughness",
- "float mipCount",
- "float denoiseIntensity"
- ],
- "column": 7,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\texture\\cubemap.chunk",
- "line": 3,
- "name": "EnvReflectionWithMipFiltering",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "vec4 pos",
- "vec3 cameraPos",
- "float fogStart",
- "float fogDensity",
- "float fogAtten"
- ],
- "column": 6,
- "comment": "pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z",
- "file": "editor\\assets\\chunks\\common\\effect\\fog.chunk",
- "line": 11,
- "name": "ExpFog",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "vec4 pos",
- "vec3 cameraPos",
- "float fogStart",
- "float fogDensity",
- "float fogAtten"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\effect\\fog.chunk",
- "line": 18,
- "name": "ExpSquaredFog",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 22,
- "name": "FP_MAX",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 23,
- "name": "FP_SCALE",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 24,
- "name": "FP_SCALE_INV",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 58,
- "name": "FSInput_clipPos",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 15,
- "name": "FSInput_faceSideSign",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 50,
- "name": "FSInput_fogFactor",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 39,
- "name": "FSInput_lightMapUV",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 54,
- "name": "FSInput_localPos",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 26,
- "name": "FSInput_mirrorNormal",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 46,
- "name": "FSInput_reflectionProbeId",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 43,
- "name": "FSInput_shadowBias",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 16,
- "name": "FSInput_texcoord",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 33,
- "name": "FSInput_texcoord1",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 19,
- "name": "FSInput_vertexColor",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 14,
- "name": "FSInput_worldNormal",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 13,
- "name": "FSInput_worldPos",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\fs-input.chunk",
- "line": 25,
- "name": "FSInput_worldTangent",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 25,
- "name": "GRAY_VECTOR",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [
- "vec3 L",
- "vec3 litDir",
- "float litAngleScale",
- "float litAngleOffset"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\lighting\\attenuation.chunk",
- "line": 22,
- "name": "GetAngleAtt",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "float roughness",
- "float anisotropyShape",
- "vec3 V",
- "vec3 N",
- "vec3 X",
- "vec3 Y"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\lighting\\brdf.chunk",
- "line": 45,
- "name": "GetAnisotropicReflect",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "float roughness",
- "float anisotropyShape",
- "out float roughnessX",
- "out float roughnessY"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\lighting\\brdf.chunk",
- "line": 19,
- "name": "GetAnisotropicRoughness",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "float depthHS",
- "mat4 matProj"
- ],
- "column": 6,
- "comment": " depthHS (Z) = ndc depth(-1 ~ +1)\r\n return camera depth (W), negative in RH",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 32,
- "name": "GetCameraDepthRH",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "float depthHS",
- "float matProj32",
- "float matProj22"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 36,
- "name": "GetCameraDepthRH",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "out vec3 centerPos",
- "out vec3 boxHalfSize",
- "out float mipCount",
- "float probeId"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\probe.chunk",
- "line": 29,
- "name": "GetCubeReflectionProbeData",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "float distSqr",
- "float invSqrAttRadius"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\lighting\\attenuation.chunk",
- "line": 16,
- "name": "GetDistAtt",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "out vec3 lightmapColor",
- "out float dirShadow",
- "out float ao",
- "sampler2D lightingMap",
- "vec2 luv",
- "float lum",
- "vec3 worldNormal"
- ],
- "column": 5,
- "comment": " for surface shader",
- "file": "editor\\assets\\chunks\\common\\lighting\\light-map.chunk",
- "line": 23,
- "name": "GetLightMapColor",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "vec3 viewPos",
- "float near",
- "float far"
- ],
- "column": 6,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 54,
- "name": "GetLinearDepthFromViewSpace",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "out float metallic",
- "out vec3 albedo",
- "vec3 diffuse",
- "vec3 specular",
- "float channelFaultTolerant",
- "float f0"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\mesh\\material.chunk",
- "line": 1,
- "name": "GetMetallicAlbedoFromDiffuseSpecularMathematic",
- "type": "bool",
- "usage": "function"
- },
- {
- "args": [
- "out float metallic",
- "out vec3 albedo",
- "vec3 diffuse",
- "vec3 specular",
- "float f0"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\mesh\\material.chunk",
- "line": 29,
- "name": "GetMetallicAlbedoFromDiffuseSpecularWithoutColor",
- "type": "bool",
- "usage": "function"
- },
- {
- "args": [
- "vec3 worldPos",
- "mat4 matVirtualCameraViewProj",
- "float flipNDCSign",
- "vec3 viewDir",
- "vec3 reflectDir"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 21,
- "name": "GetPlanarReflectScreenUV",
- "type": "vec2",
- "usage": "function"
- },
- {
- "args": [
- "out vec4 plane",
- "out float planarReflectionDepthScale",
- "out float mipCount",
- "float probeId"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\probe.chunk",
- "line": 11,
- "name": "GetPlanarReflectionProbeData",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "vec4 clipPos",
- "float flipNDCSign"
- ],
- "column": 5,
- "comment": " return 0-1",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 7,
- "name": "GetScreenUV",
- "type": "vec2",
- "usage": "function"
- },
- {
- "args": [
- "vec3 worldPos",
- "mat4 matViewProj",
- "float flipNDCSign"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 15,
- "name": "GetScreenUV",
- "type": "vec2",
- "usage": "function"
- },
- {
- "args": [
- "out vec3 shadowNDCPos",
- "vec4 shadowPosWithDepthBias"
- ],
- "column": 7,
- "comment": "////////////////////////////////////////////////////////Helper Functions",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 40,
- "name": "GetShadowNDCPos",
- "type": "bool",
- "usage": "function"
- },
- {
- "args": [
- "sampler2D dataMap",
- "float dataMapWidth",
- "float x",
- "float uv_y"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\probe.chunk",
- "line": 2,
- "name": "GetTexData",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "vec3 posHS",
- "mat4 matProj",
- "mat4 matProjInv"
- ],
- "column": 5,
- "comment": " posHS = ndc pos (xyz: -1 ~ +1)",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 42,
- "name": "GetViewPosFromNDCPosRH",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "float NDCDepth",
- "float projScaleZ",
- "float projBiasZ"
- ],
- "column": 8,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 76,
- "name": "GetViewSpaceDepthFromNDCDepth_Orthgraphic",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
- "float NDCDepth",
- "float homogenousDividW",
- "float invProjScaleZ",
- "float invProjBiasZ"
- ],
- "column": 8,
- "comment": "",
- "file": "editor\\assets\\chunks\\builtin\\functionalities\\shadow-map.chunk",
- "line": 80,
- "name": "GetViewSpaceDepthFromNDCDepth_Perspective",
- "type": "float",
- "usage": "function"
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- {
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- "mat4 matProj",
- "mat4 matViewProjInv"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
- "line": 48,
- "name": "GetWorldPosFromNDCPosRH",
- "type": "vec4",
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 7,
- "name": "HALF_PI",
- "type": "",
- "usage": "macro"
- },
- {
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- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\color\\tone-mapping.chunk",
- "line": 5,
- "name": "HDRToLDR",
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- "usage": "function"
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- {
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- "defined"
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\data\\packing.chunk",
- "line": 53,
- "name": "HIGHP_VALUE_FROM_STRUCT_DEFINED",
- "type": "",
- "usage": "macro"
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- {
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- "defined"
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- "column": 1,
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- "file": "editor\\assets\\chunks\\common\\data\\packing.chunk",
- "line": 70,
- "name": "HIGHP_VALUE_FROM_STRUCT_DEFINED_SMALL_RANGE",
- "type": "",
- "usage": "macro"
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- "name"
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- "column": 1,
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- "file": "editor\\assets\\chunks\\common\\data\\packing.chunk",
- "line": 44,
- "name": "HIGHP_VALUE_STRUCT_DEFINE",
- "type": "",
- "usage": "macro"
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- "column": 1,
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- "file": "editor\\assets\\chunks\\common\\data\\packing.chunk",
- "line": 61,
- "name": "HIGHP_VALUE_TO_STRUCT_DEFINED",
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- "file": "editor\\assets\\chunks\\common\\data\\packing.chunk",
- "line": 78,
- "name": "HIGHP_VALUE_TO_STRUCT_DEFINED_SMALL_RANGE",
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- "usage": "macro"
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
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- "name": "INV_HALF_PI",
- "type": "",
- "usage": "macro"
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- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
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- "name": "INV_PI",
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- "usage": "macro"
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- "column": 1,
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- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 15,
- "name": "INV_PI2",
- "type": "",
- "usage": "macro"
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- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
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- "name": "INV_PI4",
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- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 12,
- "name": "INV_QUATER_PI",
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- "usage": "macro"
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- ],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 65,
- "name": "IS_DIRECTIONAL_LIGHT",
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- "usage": "macro"
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- "column": 1,
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- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 68,
- "name": "IS_POINT_LIGHT",
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- "usage": "macro"
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- "column": 1,
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- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 69,
- "name": "IS_RANGED_DIRECTIONAL_LIGHT",
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- "usage": "macro"
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- ],
- "column": 1,
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- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 66,
- "name": "IS_SPHERE_LIGHT",
- "type": "",
- "usage": "macro"
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- {
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 67,
- "name": "IS_SPOT_LIGHT",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [
- "vec3 v1",
- "vec3 v2"
- ],
- "column": 6,
- "comment": " https://eheitzresearch.wordpress.com/415-2/",
- "file": "editor\\assets\\chunks\\common\\lighting\\rect-area-light.chunk",
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- "name": "IntegrateEdge",
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- "column": 5,
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- "name": "LinearToSRGB",
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- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
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- "inout vec3 normal",
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- "column": 5,
- "comment": " fast rotation for anisotropic offset\r\n rotationAngle: -1 - +1",
- "file": "editor\\assets\\chunks\\common\\math\\coordinates.chunk",
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- "name": "RotateNormalAndBinormal",
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- "vec3 normal",
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- "usage": "function"
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- {
- "args": [
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- "float sinTheta"
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- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 57,
- "name": "SurfacesFragmentModifyAnisotropyParams",
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- "out vec3 shade1",
- "out vec3 shade2",
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- "line": 5,
- "name": "SurfacesFragmentModifyBaseColorAndToonShade",
- "type": "void",
- "usage": "function"
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- {
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- "column": 5,
- "comment": " depends on CC_SURFACES_FRAGMENT_MODIFY_BASECOLOR_AND_TRANSPARENCY",
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- "line": 3,
- "name": "SurfacesFragmentModifyBaseColorAndTransparency",
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- "args": [
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- "column": 5,
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- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 169,
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- "type": "vec4",
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- "name": "SurfacesFragmentModifyIOR",
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- },
- {
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- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
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- "line": 142,
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- "line": 131,
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- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
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- "usage": "function"
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- "args": [],
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- "line": 22,
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- "line": 14,
- "name": "SurfacesFragmentModifyToonStepAndFeather",
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- "comment": " depends on CC_SURFACES_FRAGMENT_MODIFY_TRANSMIT_DIFFUSE_PARAMS",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 115,
- "name": "SurfacesFragmentModifyTransmitDiffuseParams",
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- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 98,
- "name": "SurfacesFragmentModifyTransmitInScatteringColor",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [],
- "column": 5,
- "comment": " depends on CC_SURFACES_FRAGMENT_MODIFY_TRANSMIT_OUT_SCATTERING_COLOR",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 106,
- "name": "SurfacesFragmentModifyTransmitOutScatteringColor",
- "type": "vec3",
- "usage": "function"
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- {
- "args": [],
- "column": 5,
- "comment": " depends on CC_SURFACES_FRAGMENT_MODIFY_TRANSMIT_SCATTERING_PARAMS\r\n scattering related parameters and colors",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 84,
- "name": "SurfacesFragmentModifyTransmitScatteringParams",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [],
- "column": 5,
- "comment": " depends on CC_SURFACES_FRAGMENT_MODIFY_WORLD_NORMAL",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 20,
- "name": "SurfacesFragmentModifyWorldNormal",
- "type": "vec3",
- "usage": "function"
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- {
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- "inout vec3 worldBinormal",
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- "column": 5,
- "comment": " depends on CC_SURFACES_FRAGMENT_MODIFY_WORLD_TANGENT_AND_BINORMAL",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\standard-fs.chunk",
- "line": 28,
- "name": "SurfacesFragmentModifyWorldTangentAndBinormal",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "inout LightingResult result",
- "in LightingIntermediateData lightingData",
- "in SurfacesMaterialData surfaceData",
- "in LightingMiscData miscData"
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- "column": 7,
- "comment": "",
- "file": "editor\\assets\\chunks\\lighting-models\\default-functions\\simple-skin.chunk",
- "line": 9,
- "name": "SurfacesLightingModifyFinalResult",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\surfaces\\data-structures\\standard.chunk",
- "line": 3,
- "name": "SurfacesMaterialData",
- "type": "",
- "usage": "variable"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-intermediate.chunk",
- "line": 3,
- "name": "SurfacesStandardVertexIntermediate",
- "type": "",
- "usage": "variable"
- },
- {
- "args": [
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- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_CLIP_POS",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 47,
- "name": "SurfacesVertexModifyClipPos",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "in SurfacesStandardVertexIntermediate In"
- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_LOCAL_NORMAL",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 11,
- "name": "SurfacesVertexModifyLocalNormal",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "in SurfacesStandardVertexIntermediate In"
- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_LOCAL_POS",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 3,
- "name": "SurfacesVertexModifyLocalPos",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
- "inout SurfacesStandardVertexIntermediate In"
- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_LOCAL_SHARED_DATA\r\n some vertex datas use shared raw data, avoid sample / calculate same raw data multiply times, use this function for better performance\r\n this function invokes before world transform",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 31,
- "name": "SurfacesVertexModifyLocalSharedData",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "in SurfacesStandardVertexIntermediate In"
- ],
- "column": 7,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_LOCAL_TANGENT",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 20,
- "name": "SurfacesVertexModifyLocalTangent",
- "type": "vec4",
- "usage": "function"
- },
- {
- "args": [
- "in SurfacesStandardVertexIntermediate In",
- "vec2 originShadowBias"
- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_SHADOW_BIAS\r\n shadow bias for submesh-level",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 79,
- "name": "SurfacesVertexModifyShadowBias",
- "type": "vec2",
- "usage": "function"
- },
- {
- "args": [
- "inout SurfacesStandardVertexIntermediate In"
- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_SHARED_DATA\r\n some vertex datas use shared raw data, avoid sample / calculate same raw data multiply times, use this function for better performance\r\n this function invokes at last",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 89,
- "name": "SurfacesVertexModifySharedData",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "inout SurfacesStandardVertexIntermediate In"
- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_UV",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 55,
- "name": "SurfacesVertexModifyUV",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
- "in SurfacesStandardVertexIntermediate In"
- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_WORLD_NORMAL",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 66,
- "name": "SurfacesVertexModifyWorldNormal",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
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- ],
- "column": 5,
- "comment": " depends on CC_SURFACES_VERTEX_MODIFY_WORLD_POS",
- "file": "editor\\assets\\chunks\\surfaces\\default-functions\\common-vs.chunk",
- "line": 39,
- "name": "SurfacesVertexModifyWorldPos",
- "type": "vec3",
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- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
- "line": 72,
- "name": "TONE_MAPPING_ACES",
- "type": "",
- "usage": "macro"
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- {
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\common-define.chunk",
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- "name": "TONE_MAPPING_LINEAR",
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- {
- "args": [
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- "column": 5,
- "comment": " tangent space -> world space\r\n same as TransformVector",
- "file": "editor\\assets\\chunks\\common\\graph-expression\\base.chunk",
- "line": 23,
- "name": "TransformNormalMap",
- "type": "vec3",
- "usage": "function"
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- {
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- "bit"
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\data\\packing.chunk",
- "line": 15,
- "name": "UnpackBitFromFloat",
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- "usage": "macro"
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- {
- "args": [
- "vec3 vatBoundingBoxMin",
- "vec3 vatBoundingBoxMax",
- "vec3 localPos"
- ],
- "column": 5,
- "comment": " calculate simulation voxel coordinates",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 105,
- "name": "VATCalculateFluidVoxelUV",
- "type": "vec3",
- "usage": "function"
- },
- {
- "args": [
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- "float meshVertexCount"
- ],
- "column": 6,
- "comment": "/////////////////////////////////////////// public functions\r\n auto calculation frame count for fluid",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 44,
- "name": "VATCalculateFrameCount",
- "type": "float",
- "usage": "function"
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- {
- "args": [
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- "out vec2 nextFrameUV",
- "vec2 meshUV",
- "float frameCount",
- "float animSpeed",
- "float elapseTime"
- ],
- "column": 6,
- "comment": " meshUV use texCoord0 for fluid\r\n meshUV use texCoord1 for rigid-body and soft-body",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 52,
- "name": "VATGetAnimUV",
- "type": "float",
- "usage": "function"
- },
- {
- "args": [
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- "out vec2 nextFrameUV",
- "vec2 meshUV",
- "float frameCount",
- "float animSpeed",
- "float elapseTime",
- "sampler2D lutTexture"
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- "column": 6,
- "comment": " VAT with LUT, fluid only",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 61,
- "name": "VATGetAnimUV",
- "type": "float",
- "usage": "function"
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- "vec2 thisFrameUV",
- "sampler2D vatRotationTexture",
- "sampler2D vatRotationSignTexture",
- "sampler2D vatRotationAlphaTexture"
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- "column": 5,
- "comment": " meshNormal is up-axis for fluid",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 80,
- "name": "VATGetLocalNormal",
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- {
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- "vec2 thisFrameUV",
- "vec2 nextFrameUV",
- "float frameLerp",
- "sampler2D vatRotationTexture",
- "sampler2D vatRotationSignTexture",
- "sampler2D vatRotationAlphaTexture"
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- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 94,
- "name": "VATGetLocalNormal",
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- "usage": "function"
- },
- {
- "args": [
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- "sampler2D vatPositionTexture",
- "sampler2D vatPositionSignTexture"
- ],
- "column": 5,
- "comment": " return absolute position for fluid\r\n return position offset for soft-body",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 74,
- "name": "VATGetLocalPosition",
- "type": "vec3",
- "usage": "function"
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- {
- "args": [
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- "vec2 nextFrameUV",
- "float frameLerp",
- "sampler2D vatPositionTexture",
- "sampler2D vatPositionSignTexture"
- ],
- "column": 5,
- "comment": " for smooth animation",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 88,
- "name": "VATGetLocalPosition",
- "type": "vec3",
- "usage": "function"
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- {
- "args": [
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- "inout vec3 meshLocalNormal",
- "inout vec3 meshLocalTangent",
- "in vec4 meshVertexColor",
- "vec2 thisFrameUV",
- "float pivMax",
- "float pivMin",
- "float posMax",
- "float posMin",
- "sampler2D vatPositionTexture",
- "sampler2D vatPositionSignTexture",
- "sampler2D vatPositionAlphaTexture",
- "sampler2D vatRotationTexture",
- "sampler2D vatRotationSignTexture",
- "sampler2D vatRotationAlphaTexture"
- ],
- "column": 5,
- "comment": "//////////////////////////////////////////////////////////////Rigid-body",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 121,
- "name": "VATGetLocalPositionRigidBody20",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
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- "inout vec3 meshLocalNormal",
- "inout vec3 meshLocalTangent",
- "in vec4 meshVertexColor",
- "vec2 thisFrameUV",
- "float pivMax",
- "float pivMin",
- "float posMax",
- "float posMin",
- "sampler2D vatPositionTexture",
- "sampler2D vatPositionSignTexture",
- "sampler2D vatPositionAlphaTexture",
- "sampler2D vatRotationTexture",
- "sampler2D vatRotationSignTexture",
- "sampler2D vatRotationAlphaTexture"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 151,
- "name": "VATGetLocalPositionRigidBody20_UE",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
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- "inout vec3 meshLocalNormal",
- "inout vec3 meshLocalTangent",
- "in vec2 meshUV2",
- "in vec2 meshUV3",
- "vec2 thisFrameUV",
- "sampler2D vatPositionTexture",
- "sampler2D vatPositionSignTexture",
- "sampler2D vatPositionAlphaTexture",
- "sampler2D vatRotationTexture",
- "sampler2D vatRotationSignTexture",
- "sampler2D vatRotationAlphaTexture",
- "bool isZUp"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 186,
- "name": "VATGetLocalPositionRigidBody30",
- "type": "void",
- "usage": "function"
- },
- {
- "args": [
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- "inout vec3 meshLocalNormal",
- "inout vec3 meshLocalTangent",
- "in vec2 meshUV2",
- "in vec2 meshUV3",
- "vec2 thisFrameUV",
- "sampler2D vatPositionTexture",
- "sampler2D vatPositionSignTexture",
- "sampler2D vatPositionAlphaTexture",
- "sampler2D vatRotationTexture",
- "sampler2D vatRotationSignTexture",
- "sampler2D vatRotationAlphaTexture"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 259,
- "name": "VATGetLocalPositionRigidBody30_Cocos",
- "type": "void",
- "usage": "function"
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- {
- "args": [
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- "inout vec3 meshLocalNormal",
- "inout vec3 meshLocalTangent",
- "in vec2 meshUV2",
- "in vec2 meshUV3",
- "vec2 thisFrameUV",
- "sampler2D vatPositionTexture",
- "sampler2D vatPositionSignTexture",
- "sampler2D vatPositionAlphaTexture",
- "sampler2D vatRotationTexture",
- "sampler2D vatRotationSignTexture",
- "sampler2D vatRotationAlphaTexture"
- ],
- "column": 5,
- "comment": "",
- "file": "editor\\assets\\chunks\\common\\mesh\\vat-animation.chunk",
- "line": 245,
- "name": "VATGetLocalPositionRigidBody30_UE",
- "type": "void",
- "usage": "function"
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- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
- "line": 49,
- "name": "VSOutput_clipPos",
- "type": "",
- "usage": "macro"
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- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
- "line": 13,
- "name": "VSOutput_faceSideSign",
- "type": "",
- "usage": "macro"
- },
- {
- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
- "line": 41,
- "name": "VSOutput_fogFactor",
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- "usage": "macro"
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- {
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
- "line": 30,
- "name": "VSOutput_lightMapUV",
- "type": "",
- "usage": "macro"
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- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
- "line": 45,
- "name": "VSOutput_localPos",
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- "usage": "macro"
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- "args": [],
- "column": 1,
- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
- "line": 22,
- "name": "VSOutput_mirrorNormal",
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- "usage": "macro"
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- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
- "line": 37,
- "name": "VSOutput_reflectionProbeId",
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- "comment": "",
- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
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- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
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- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
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- "file": "editor\\assets\\chunks\\shading-entries\\data-structures\\vs-output.chunk",
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- "name": "VSOutput_worldTangent",
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- "column": 1,
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- "type": "anytype",
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- "comment": " TRUE if all elements are non-zero",
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- "args": [
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- "args": [
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- "type": "anytype",
- "usage": "function"
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- {
- "args": [
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- "column": 1,
- "comment": " Calculates the arctangent of a given value, no quadrant can be determined",
- "file": "",
- "line": 1,
- "name": "atan",
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- "line": 243,
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- "comment": " view matrix",
- "file": "editor\\assets\\chunks\\builtin\\uniforms\\cc-global.chunk",
- "line": 14,
- "name": "cc_ambientSky",
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