12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670 |
- {
- "__type__": "cc.EffectAsset",
- "_name": "util/sequence-anim",
- "_objFlags": 0,
- "__editorExtras__": {},
- "_native": "",
- "techniques": [
- {
- "name": "opaque",
- "passes": [
- {
- "program": "util/sequence-anim|unlit-vs:vert|unlit-fs:frag",
- "properties": {
- "mainTexture": {
- "value": "grey",
- "type": 28
- },
- "tilingOffset": {
- "value": [
- 1,
- 1,
- 0,
- 0
- ],
- "type": 16
- },
- "mainColor": {
- "value": [
- 1,
- 1,
- 1,
- 1
- ],
- "editor": {
- "type": "color"
- },
- "type": 16
- },
- "colorScale": {
- "value": [
- 1,
- 1,
- 1
- ],
- "type": 15,
- "handleInfo": [
- "colorScaleAndCutoff",
- 0,
- 15
- ]
- },
- "alphaThreshold": {
- "value": [
- 0.5
- ],
- "editor": {
- "parent": "USE_ALPHA_TEST"
- },
- "type": 13,
- "handleInfo": [
- "colorScaleAndCutoff",
- 3,
- 13
- ]
- },
- "dimensions": {
- "value": [
- 2,
- 2
- ],
- "type": 14,
- "handleInfo": [
- "seqAnimParams",
- 0,
- 14
- ]
- },
- "frames": {
- "value": [
- 4
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 2,
- 13
- ]
- },
- "speedOrProgress": {
- "value": [
- 10
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 3,
- 13
- ]
- },
- "colorScaleAndCutoff": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 1,
- 1,
- 1,
- 0.5
- ]
- },
- "seqAnimParams": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 2,
- 2,
- 4,
- 10
- ]
- }
- },
- "migrations": {
- "properties": {
- "dimensions": {
- "formerlySerializedAs": "constants.xy"
- },
- "frames": {
- "formerlySerializedAs": "constants.z"
- },
- "speedOrProgress": {
- "formerlySerializedAs": "constants.w"
- },
- "mainTexture": {
- "formerlySerializedAs": "seqTexture"
- },
- "mainColor": {
- "formerlySerializedAs": "weight"
- }
- }
- }
- }
- ]
- },
- {
- "name": "transparent",
- "passes": [
- {
- "blendState": {
- "targets": [
- {
- "blend": true,
- "blendSrc": 2,
- "blendDst": 4,
- "blendDstAlpha": 4
- }
- ]
- },
- "program": "util/sequence-anim|unlit-vs:vert|unlit-fs:frag",
- "depthStencilState": {
- "depthTest": true,
- "depthWrite": false
- },
- "properties": {
- "mainTexture": {
- "value": "grey",
- "type": 28
- },
- "tilingOffset": {
- "value": [
- 1,
- 1,
- 0,
- 0
- ],
- "type": 16
- },
- "mainColor": {
- "value": [
- 1,
- 1,
- 1,
- 1
- ],
- "editor": {
- "type": "color"
- },
- "type": 16
- },
- "colorScale": {
- "value": [
- 1,
- 1,
- 1
- ],
- "type": 15,
- "handleInfo": [
- "colorScaleAndCutoff",
- 0,
- 15
- ]
- },
- "alphaThreshold": {
- "value": [
- 0.5
- ],
- "editor": {
- "parent": "USE_ALPHA_TEST"
- },
- "type": 13,
- "handleInfo": [
- "colorScaleAndCutoff",
- 3,
- 13
- ]
- },
- "dimensions": {
- "value": [
- 2,
- 2
- ],
- "type": 14,
- "handleInfo": [
- "seqAnimParams",
- 0,
- 14
- ]
- },
- "frames": {
- "value": [
- 4
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 2,
- 13
- ]
- },
- "speedOrProgress": {
- "value": [
- 10
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 3,
- 13
- ]
- },
- "colorScaleAndCutoff": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 1,
- 1,
- 1,
- 0.5
- ]
- },
- "seqAnimParams": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 2,
- 2,
- 4,
- 10
- ]
- }
- },
- "migrations": {
- "properties": {
- "dimensions": {
- "formerlySerializedAs": "constants.xy"
- },
- "frames": {
- "formerlySerializedAs": "constants.z"
- },
- "speedOrProgress": {
- "formerlySerializedAs": "constants.w"
- },
- "mainTexture": {
- "formerlySerializedAs": "seqTexture"
- },
- "mainColor": {
- "formerlySerializedAs": "weight"
- }
- }
- }
- }
- ]
- },
- {
- "name": "add",
- "passes": [
- {
- "rasterizerState": {
- "cullMode": 0
- },
- "blendState": {
- "targets": [
- {
- "blend": true,
- "blendSrc": 2,
- "blendDst": 1,
- "blendSrcAlpha": 2,
- "blendDstAlpha": 1
- }
- ]
- },
- "program": "util/sequence-anim|unlit-vs:vert|unlit-fs:frag",
- "depthStencilState": {
- "depthTest": true,
- "depthWrite": false
- },
- "properties": {
- "mainTexture": {
- "value": "grey",
- "type": 28
- },
- "tilingOffset": {
- "value": [
- 1,
- 1,
- 0,
- 0
- ],
- "type": 16
- },
- "mainColor": {
- "value": [
- 1,
- 1,
- 1,
- 1
- ],
- "editor": {
- "type": "color"
- },
- "type": 16
- },
- "colorScale": {
- "value": [
- 1,
- 1,
- 1
- ],
- "type": 15,
- "handleInfo": [
- "colorScaleAndCutoff",
- 0,
- 15
- ]
- },
- "alphaThreshold": {
- "value": [
- 0.5
- ],
- "editor": {
- "parent": "USE_ALPHA_TEST"
- },
- "type": 13,
- "handleInfo": [
- "colorScaleAndCutoff",
- 3,
- 13
- ]
- },
- "dimensions": {
- "value": [
- 2,
- 2
- ],
- "type": 14,
- "handleInfo": [
- "seqAnimParams",
- 0,
- 14
- ]
- },
- "frames": {
- "value": [
- 4
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 2,
- 13
- ]
- },
- "speedOrProgress": {
- "value": [
- 10
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 3,
- 13
- ]
- },
- "colorScaleAndCutoff": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 1,
- 1,
- 1,
- 0.5
- ]
- },
- "seqAnimParams": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 2,
- 2,
- 4,
- 10
- ]
- }
- },
- "migrations": {
- "properties": {
- "dimensions": {
- "formerlySerializedAs": "constants.xy"
- },
- "frames": {
- "formerlySerializedAs": "constants.z"
- },
- "speedOrProgress": {
- "formerlySerializedAs": "constants.w"
- },
- "mainTexture": {
- "formerlySerializedAs": "seqTexture"
- },
- "mainColor": {
- "formerlySerializedAs": "weight"
- }
- }
- }
- }
- ]
- },
- {
- "name": "alpha-blend",
- "passes": [
- {
- "rasterizerState": {
- "cullMode": 0
- },
- "blendState": {
- "targets": [
- {
- "blend": true,
- "blendSrc": 2,
- "blendDst": 4,
- "blendSrcAlpha": 2,
- "blendDstAlpha": 4
- }
- ]
- },
- "program": "util/sequence-anim|unlit-vs:vert|unlit-fs:frag",
- "depthStencilState": {
- "depthTest": true,
- "depthWrite": false
- },
- "properties": {
- "mainTexture": {
- "value": "grey",
- "type": 28
- },
- "tilingOffset": {
- "value": [
- 1,
- 1,
- 0,
- 0
- ],
- "type": 16
- },
- "mainColor": {
- "value": [
- 1,
- 1,
- 1,
- 1
- ],
- "editor": {
- "type": "color"
- },
- "type": 16
- },
- "colorScale": {
- "value": [
- 1,
- 1,
- 1
- ],
- "type": 15,
- "handleInfo": [
- "colorScaleAndCutoff",
- 0,
- 15
- ]
- },
- "alphaThreshold": {
- "value": [
- 0.5
- ],
- "editor": {
- "parent": "USE_ALPHA_TEST"
- },
- "type": 13,
- "handleInfo": [
- "colorScaleAndCutoff",
- 3,
- 13
- ]
- },
- "dimensions": {
- "value": [
- 2,
- 2
- ],
- "type": 14,
- "handleInfo": [
- "seqAnimParams",
- 0,
- 14
- ]
- },
- "frames": {
- "value": [
- 4
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 2,
- 13
- ]
- },
- "speedOrProgress": {
- "value": [
- 10
- ],
- "type": 13,
- "handleInfo": [
- "seqAnimParams",
- 3,
- 13
- ]
- },
- "colorScaleAndCutoff": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 1,
- 1,
- 1,
- 0.5
- ]
- },
- "seqAnimParams": {
- "type": 16,
- "editor": {
- "visible": false,
- "deprecated": true
- },
- "value": [
- 2,
- 2,
- 4,
- 10
- ]
- }
- },
- "migrations": {
- "properties": {
- "dimensions": {
- "formerlySerializedAs": "constants.xy"
- },
- "frames": {
- "formerlySerializedAs": "constants.z"
- },
- "speedOrProgress": {
- "formerlySerializedAs": "constants.w"
- },
- "mainTexture": {
- "formerlySerializedAs": "seqTexture"
- },
- "mainColor": {
- "formerlySerializedAs": "weight"
- }
- }
- }
- }
- ]
- }
- ],
- "shaders": [
- {
- "blocks": [
- {
- "name": "TexCoords",
- "members": [
- {
- "name": "tilingOffset",
- "type": 16,
- "count": 1
- }
- ],
- "defines": [
- "USE_TEXTURE"
- ],
- "stageFlags": 1,
- "binding": 0
- },
- {
- "name": "SeqAnimConstants",
- "members": [
- {
- "name": "seqAnimParams",
- "type": 16,
- "count": 1
- }
- ],
- "defines": [
- "USE_TEXTURE",
- "USE_SEQUENCE_ANIM"
- ],
- "stageFlags": 1,
- "binding": 1
- },
- {
- "name": "Constant",
- "members": [
- {
- "name": "mainColor",
- "type": 16,
- "count": 1
- },
- {
- "name": "colorScaleAndCutoff",
- "type": 16,
- "count": 1
- }
- ],
- "defines": [],
- "stageFlags": 16,
- "binding": 2
- }
- ],
- "samplerTextures": [
- {
- "name": "mainTexture",
- "type": 28,
- "count": 1,
- "defines": [
- "USE_TEXTURE"
- ],
- "stageFlags": 16,
- "binding": 3
- }
- ],
- "samplers": [],
- "textures": [],
- "buffers": [],
- "images": [],
- "subpassInputs": [],
- "attributes": [
- {
- "name": "a_position",
- "defines": [],
- "format": 32,
- "location": 0
- },
- {
- "name": "a_normal",
- "defines": [],
- "format": 32,
- "location": 1
- },
- {
- "name": "a_texCoord",
- "defines": [],
- "format": 21,
- "location": 2
- },
- {
- "name": "a_tangent",
- "defines": [],
- "format": 44,
- "location": 3
- },
- {
- "name": "a_joints",
- "defines": [
- "CC_USE_SKINNING"
- ],
- "location": 4
- },
- {
- "name": "a_weights",
- "defines": [
- "CC_USE_SKINNING"
- ],
- "format": 44,
- "location": 5
- },
- {
- "name": "a_jointAnimInfo",
- "defines": [
- "USE_INSTANCING",
- "CC_USE_BAKED_ANIMATION"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 6
- },
- {
- "name": "a_matWorld0",
- "defines": [
- "USE_INSTANCING"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 7
- },
- {
- "name": "a_matWorld1",
- "defines": [
- "USE_INSTANCING"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 8
- },
- {
- "name": "a_matWorld2",
- "defines": [
- "USE_INSTANCING"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 9
- },
- {
- "name": "a_lightingMapUVParam",
- "defines": [
- "USE_INSTANCING",
- "CC_USE_LIGHTMAP"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 10
- },
- {
- "name": "a_localShadowBiasAndProbeId",
- "defines": [
- "USE_INSTANCING"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 11
- },
- {
- "name": "a_reflectionProbeData",
- "defines": [
- "USE_INSTANCING",
- "CC_USE_REFLECTION_PROBE"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 12
- },
- {
- "name": "a_sh_linear_const_r",
- "defines": [
- "USE_INSTANCING",
- "CC_USE_LIGHT_PROBE"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 13
- },
- {
- "name": "a_sh_linear_const_g",
- "defines": [
- "USE_INSTANCING",
- "CC_USE_LIGHT_PROBE"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 14
- },
- {
- "name": "a_sh_linear_const_b",
- "defines": [
- "USE_INSTANCING",
- "CC_USE_LIGHT_PROBE"
- ],
- "format": 44,
- "isInstanced": true,
- "location": 15
- },
- {
- "name": "a_vertexId",
- "defines": [
- "CC_USE_MORPH"
- ],
- "format": 11,
- "location": 16
- },
- {
- "name": "a_color",
- "defines": [
- "USE_VERTEX_COLOR"
- ],
- "format": 44,
- "location": 17
- }
- ],
- "varyings": [
- {
- "name": "v_color",
- "type": 16,
- "count": 1,
- "defines": [
- "USE_VERTEX_COLOR"
- ],
- "stageFlags": 17,
- "location": 0
- },
- {
- "name": "v_uv",
- "type": 14,
- "count": 1,
- "defines": [
- "USE_TEXTURE"
- ],
- "stageFlags": 17,
- "location": 1
- }
- ],
- "fragColors": [
- {
- "name": "cc_FragColor",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "defines": [],
- "stageFlags": 16,
- "location": 0
- }
- ],
- "descriptors": [
- {
- "rate": 0,
- "blocks": [
- {
- "tags": {
- "builtin": "local"
- },
- "name": "CCMorph",
- "members": [
- {
- "name": "cc_displacementWeights",
- "typename": "vec4",
- "type": 16,
- "count": 15,
- "isArray": true
- },
- {
- "name": "cc_displacementTextureInfo",
- "typename": "vec4",
- "type": 16,
- "count": 1
- }
- ],
- "defines": [
- "CC_USE_MORPH"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "CCSkinningTexture",
- "members": [
- {
- "name": "cc_jointTextureInfo",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- }
- ],
- "defines": [
- "CC_USE_SKINNING",
- "CC_USE_BAKED_ANIMATION"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "CCSkinningAnimation",
- "members": [
- {
- "name": "cc_jointAnimInfo",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- }
- ],
- "defines": [
- "CC_USE_SKINNING",
- "CC_USE_BAKED_ANIMATION"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "CCSkinning",
- "members": [
- {
- "name": "cc_joints",
- "typename": "vec4",
- "type": 16,
- "count": 0,
- "precision": "highp ",
- "isArray": true
- }
- ],
- "defines": [
- "CC_USE_SKINNING",
- "!CC_USE_BAKED_ANIMATION",
- "!CC_USE_REAL_TIME_JOINT_TEXTURE"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "CCLocal",
- "members": [
- {
- "name": "cc_matWorld",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_matWorldIT",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_lightingMapUVParam",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_localShadowBias",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_reflectionProbeData1",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_reflectionProbeData2",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_reflectionProbeBlendData1",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_reflectionProbeBlendData2",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- }
- ],
- "defines": [
- "!USE_INSTANCING"
- ],
- "stageFlags": 1
- }
- ],
- "samplerTextures": [
- {
- "tags": {
- "builtin": "local"
- },
- "name": "cc_PositionDisplacements",
- "typename": "sampler2D",
- "type": 28,
- "count": 1,
- "defines": [
- "CC_USE_MORPH",
- "CC_MORPH_TARGET_HAS_POSITION"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "cc_NormalDisplacements",
- "typename": "sampler2D",
- "type": 28,
- "count": 1,
- "defines": [
- "CC_USE_MORPH",
- "CC_MORPH_TARGET_HAS_NORMAL"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "cc_TangentDisplacements",
- "typename": "sampler2D",
- "type": 28,
- "count": 1,
- "defines": [
- "CC_USE_MORPH",
- "CC_MORPH_TARGET_HAS_TANGENT"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "cc_jointTexture",
- "typename": "sampler2D",
- "type": 28,
- "count": 1,
- "precision": "highp ",
- "defines": [
- "CC_USE_SKINNING",
- "CC_USE_BAKED_ANIMATION"
- ],
- "stageFlags": 1
- },
- {
- "tags": {
- "builtin": "local"
- },
- "name": "cc_realtimeJoint",
- "typename": "sampler2D",
- "type": 28,
- "count": 1,
- "precision": "highp ",
- "defines": [
- "CC_USE_SKINNING",
- "!CC_USE_BAKED_ANIMATION",
- "CC_USE_REAL_TIME_JOINT_TEXTURE"
- ],
- "stageFlags": 1
- }
- ],
- "samplers": [],
- "textures": [],
- "buffers": [],
- "images": [],
- "subpassInputs": []
- },
- {
- "rate": 1,
- "blocks": [
- {
- "name": "TexCoords",
- "members": [
- {
- "name": "tilingOffset",
- "type": 16,
- "count": 1
- }
- ],
- "defines": [
- "USE_TEXTURE"
- ],
- "stageFlags": 1,
- "binding": 0
- },
- {
- "name": "SeqAnimConstants",
- "members": [
- {
- "name": "seqAnimParams",
- "type": 16,
- "count": 1
- }
- ],
- "defines": [
- "USE_TEXTURE",
- "USE_SEQUENCE_ANIM"
- ],
- "stageFlags": 1,
- "binding": 1
- },
- {
- "name": "Constant",
- "members": [
- {
- "name": "mainColor",
- "type": 16,
- "count": 1
- },
- {
- "name": "colorScaleAndCutoff",
- "type": 16,
- "count": 1
- }
- ],
- "defines": [],
- "stageFlags": 16,
- "binding": 2
- }
- ],
- "samplerTextures": [
- {
- "name": "mainTexture",
- "type": 28,
- "count": 1,
- "defines": [
- "USE_TEXTURE"
- ],
- "stageFlags": 16,
- "binding": 3
- }
- ],
- "samplers": [],
- "textures": [],
- "buffers": [],
- "images": [],
- "subpassInputs": []
- },
- {
- "rate": 2,
- "blocks": [],
- "samplerTextures": [],
- "samplers": [],
- "textures": [],
- "buffers": [],
- "images": [],
- "subpassInputs": []
- },
- {
- "rate": 3,
- "blocks": [
- {
- "tags": {
- "builtin": "global"
- },
- "name": "CCGlobal",
- "members": [
- {
- "name": "cc_time",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_screenSize",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_nativeSize",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_probeInfo",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_debug_view_mode",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- }
- ],
- "defines": [],
- "stageFlags": 17
- },
- {
- "tags": {
- "builtin": "global"
- },
- "name": "CCCamera",
- "members": [
- {
- "name": "cc_matView",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_matViewInv",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_matProj",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_matProjInv",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_matViewProj",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_matViewProjInv",
- "typename": "mat4",
- "type": 25,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_cameraPos",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "highp "
- },
- {
- "name": "cc_surfaceTransform",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_screenScale",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_exposure",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_mainLitDir",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_mainLitColor",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_ambientSky",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_ambientGround",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_fogColor",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_fogBase",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_fogAdd",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_nearFar",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- },
- {
- "name": "cc_viewPort",
- "typename": "vec4",
- "type": 16,
- "count": 1,
- "precision": "mediump "
- }
- ],
- "defines": [],
- "stageFlags": 17
- }
- ],
- "samplerTextures": [],
- "samplers": [],
- "textures": [],
- "buffers": [],
- "images": [],
- "subpassInputs": []
- }
- ],
- "hash": 2222124210,
- "glsl4": {
- "vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n layout(location = 12) in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 13) in vec4 a_sh_linear_const_r;\n layout(location = 14) in vec4 a_sh_linear_const_g;\n layout(location = 15) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n int getVertexId() {\n return gl_VertexIndex;\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(set = 2, binding = 4) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n layout(set = 2, binding = 8) uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n layout(set = 2, binding = 9) uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n layout(set = 2, binding = 10) uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int pixelIndex) {\n ivec2 texSize = textureSize(tex, 0);\n return texelFetch(tex, ivec2(pixelIndex % texSize.x, pixelIndex / texSize.x), 0);\n }\n #else\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int elementIndex) {\n int pixelIndex = elementIndex * 4;\n vec2 location = getPixelLocation(cc_displacementTextureInfo.xy, pixelIndex);\n vec2 x = getPixelCoordFromLocation(location + vec2(0.0, 0.0), cc_displacementTextureInfo.xy);\n vec2 y = getPixelCoordFromLocation(location + vec2(1.0, 0.0), cc_displacementTextureInfo.xy);\n vec2 z = getPixelCoordFromLocation(location + vec2(2.0, 0.0), cc_displacementTextureInfo.xy);\n return vec4(\n decode32(texture(tex, x)),\n decode32(texture(tex, y)),\n decode32(texture(tex, z)),\n 1.0\n );\n }\n #endif\n float getDisplacementWeight(int index) {\n int quot = index / 4;\n int remainder = index - quot * 4;\n if (remainder == 0) {\n return cc_displacementWeights[quot].x;\n } else if (remainder == 1) {\n return cc_displacementWeights[quot].y;\n } else if (remainder == 2) {\n return cc_displacementWeights[quot].z;\n } else {\n return cc_displacementWeights[quot].w;\n }\n }\n vec3 getVec3DisplacementFromTexture(sampler2D tex, int vertexIndex) {\n #if CC_MORPH_PRECOMPUTED\n return fetchVec3ArrayFromTexture(tex, vertexIndex).rgb;\n #else\n vec3 result = vec3(0, 0, 0);\n int nVertices = int(cc_displacementTextureInfo.z);\n for (int iTarget = 0; iTarget < CC_MORPH_TARGET_COUNT; ++iTarget) {\n result += (fetchVec3ArrayFromTexture(tex, nVertices * iTarget + vertexIndex).rgb * getDisplacementWeight(iTarget));\n }\n return result;\n #endif\n }\n #if CC_MORPH_TARGET_HAS_POSITION\n vec3 getPositionDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_PositionDisplacements, vertexId);\n }\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n vec3 getNormalDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_NormalDisplacements, vertexId);\n }\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n vec3 getTangentDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_TangentDisplacements, vertexId);\n }\n #endif\n void applyMorph (inout vec4 position, inout vec3 normal, inout vec4 tangent) {\n int vertexId = getVertexId();\n #if CC_MORPH_TARGET_HAS_POSITION\n position.xyz = position.xyz + getPositionDisplacement(vertexId);\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n normal.xyz = normal.xyz + getNormalDisplacement(vertexId);\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n tangent.xyz = tangent.xyz + getTangentDisplacement(vertexId);\n #endif\n }\n void applyMorph (inout vec4 position) {\n #if CC_MORPH_TARGET_HAS_POSITION\n position.xyz = position.xyz + getPositionDisplacement(getVertexId());\n #endif\n }\n#endif\n#if CC_USE_SKINNING\n #if CC_USE_BAKED_ANIMATION\n layout(set = 2, binding = 3) uniform CCSkinningTexture {\n highp vec4 cc_jointTextureInfo;\n };\n layout(set = 2, binding = 2) uniform CCSkinningAnimation {\n highp vec4 cc_jointAnimInfo;\n };\n layout(set = 2, binding = 7) uniform highp sampler2D cc_jointTexture;\n void CCGetJointTextureCoords(float pixelsPerJoint, float jointIdx, out highp float x, out highp float y, out highp float invSize)\n {\n #if USE_INSTANCING\n highp float temp = pixelsPerJoint * (a_jointAnimInfo.x * a_jointAnimInfo.y + jointIdx) + a_jointAnimInfo.z;\n #else\n highp float temp = pixelsPerJoint * (cc_jointAnimInfo.x * cc_jointTextureInfo.y + jointIdx) + cc_jointTextureInfo.z;\n #endif\n invSize = cc_jointTextureInfo.w;\n highp float tempY = floor(temp * invSize);\n x = floor(temp - tempY * cc_jointTextureInfo.x);\n y = (tempY + 0.5) * invSize;\n }\n #else\n #if CC_USE_REAL_TIME_JOINT_TEXTURE\n layout(set = 2, binding = 7) uniform highp sampler2D cc_realtimeJoint;\n #else\n layout(set = 2, binding = 3) uniform CCSkinning {\n highp vec4 cc_joints[CC_JOINT_UNIFORM_CAPACITY * 3];\n };\n #endif\n #endif\n #if CC_USE_BAKED_ANIMATION\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n mat4 getJointMatrix (float i) {\n highp float x, y, invSize;\n CCGetJointTextureCoords(3.0, i, x, y, invSize);\n vec4 v1 = texture(cc_jointTexture, vec2((x + 0.5) * invSize, y));\n vec4 v2 = texture(cc_jointTexture, vec2((x + 1.5) * invSize, y));\n vec4 v3 = texture(cc_jointTexture, vec2((x + 2.5) * invSize, y));\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #else\n mat4 getJointMatrix (float i) {\n highp float x, y, invSize;\n CCGetJointTextureCoords(12.0, i, x, y, invSize);\n vec4 v1 = vec4(\n decode32(texture(cc_jointTexture, vec2((x + 0.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 1.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 2.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 3.5) * invSize, y)))\n );\n vec4 v2 = vec4(\n decode32(texture(cc_jointTexture, vec2((x + 4.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 5.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 6.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 7.5) * invSize, y)))\n );\n vec4 v3 = vec4(\n decode32(texture(cc_jointTexture, vec2((x + 8.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 9.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 10.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 11.5) * invSize, y)))\n );\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #else\n #if CC_USE_REAL_TIME_JOINT_TEXTURE\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n mat4 getJointMatrix (float i) {\n float x = i;\n vec4 v1 = texture(cc_realtimeJoint, vec2( x / 256.0, 0.5 / 3.0));\n vec4 v2 = texture(cc_realtimeJoint, vec2( x / 256.0, 1.5 / 3.0));\n vec4 v3 = texture(cc_realtimeJoint, vec2( x / 256.0, 2.5 / 3.0));\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #else\n mat4 getJointMatrix (float i) {\n float x = 4.0 * i;\n vec4 v1 = vec4(\n decode32(texture(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 0.5 / 3.0)))\n );\n vec4 v2 = vec4(\n decode32(texture(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 1.5 / 3.0)))\n );\n vec4 v3 = vec4(\n decode32(texture(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 2.5 / 3.0)))\n );\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #else\n mat4 getJointMatrix (float i) {\n int idx = int(i);\n vec4 v1 = cc_joints[idx * 3];\n vec4 v2 = cc_joints[idx * 3 + 1];\n vec4 v3 = cc_joints[idx * 3 + 2];\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #endif\n mat4 skinMatrix () {\n vec4 joints = vec4(a_joints);\n return getJointMatrix(joints.x) * a_weights.x\n + getJointMatrix(joints.y) * a_weights.y\n + getJointMatrix(joints.z) * a_weights.z\n + getJointMatrix(joints.w) * a_weights.w;\n }\n void CCSkin (inout vec4 position) {\n mat4 m = skinMatrix();\n position = m * position;\n }\n void CCSkin (inout vec4 position, inout vec3 normal, inout vec4 tangent) {\n mat4 m = skinMatrix();\n position = m * position;\n normal = (m * vec4(normal, 0.0)).xyz;\n tangent.xyz = (m * vec4(tangent.xyz, 0.0)).xyz;\n }\n#endif\nvoid CCVertInput(inout vec4 In)\n{\n In = vec4(a_position, 1.0);\n #if CC_USE_MORPH\n applyMorph(In);\n #endif\n #if CC_USE_SKINNING\n CCSkin(In);\n #endif\n}\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#if !USE_INSTANCING\n layout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n };\n#endif\nvoid CCGetWorldMatrix(out mat4 matWorld)\n{\n #if USE_INSTANCING\n matWorld = mat4(\n vec4(a_matWorld0.xyz, 0.0),\n vec4(a_matWorld1.xyz, 0.0),\n vec4(a_matWorld2.xyz, 0.0),\n vec4(a_matWorld0.w, a_matWorld1.w, a_matWorld2.w, 1.0)\n );\n #else\n matWorld = cc_matWorld;\n #endif\n}\n#if USE_VERTEX_COLOR\n layout(location = 17) in lowp vec4 a_color;\n layout(location = 0) out lowp vec4 v_color;\n#endif\n#if USE_TEXTURE\n layout(location = 1) out vec2 v_uv;\n layout(set = 1, binding = 0) uniform TexCoords {\n vec4 tilingOffset;\n };\n #if USE_SEQUENCE_ANIM\n layout(set = 1, binding = 1) uniform SeqAnimConstants {\n vec4 seqAnimParams;\n };\n #endif\n#endif\nvec4 vert () {\n vec4 position;\n CCVertInput(position);\n mat4 matWorld;\n CCGetWorldMatrix(matWorld);\n #if USE_TEXTURE\n v_uv = a_texCoord;\n #if FLIP_UV\n v_uv.y = 1.0 - v_uv.y;\n #endif\n v_uv = v_uv * tilingOffset.xy + tilingOffset.zw;\n #if USE_SEQUENCE_ANIM\n #if MANUAL_PLAYBACK\n float seqAnimCurFrame = clamp(seqAnimParams.w, 0.0, 0.999) * seqAnimParams.z;\n #else\n float seqAnimCurFrame = mod(cc_time.x, seqAnimParams.z / seqAnimParams.w) * seqAnimParams.w;\n #endif\n vec2 seqAnimOffset = floor(vec2(mod(seqAnimCurFrame, seqAnimParams.x), seqAnimCurFrame / seqAnimParams.x));\n v_uv = (v_uv + seqAnimOffset) / seqAnimParams.xy;\n #endif\n #endif\n #if USE_VERTEX_COLOR\n v_color = a_color;\n #endif\n return cc_matProj * (cc_matView * matWorld) * position;\n}\nvoid main() { gl_Position = vert(); }",
- "frag": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\n#if USE_ALPHA_TEST\n#endif\n#if USE_TEXTURE\n layout(location = 1) in vec2 v_uv;\n layout(set = 1, binding = 3) uniform sampler2D mainTexture;\n#endif\nlayout(set = 1, binding = 2) uniform Constant {\n vec4 mainColor;\n vec4 colorScaleAndCutoff;\n};\n#if USE_VERTEX_COLOR\n layout(location = 0) in lowp vec4 v_color;\n#endif\nvec4 frag () {\n vec4 o = mainColor;\n o.rgb *= colorScaleAndCutoff.xyz;\n #if USE_VERTEX_COLOR\n o *= v_color;\n #endif\n #if USE_TEXTURE\n o *= texture(mainTexture, v_uv);\n #endif\n #if USE_ALPHA_TEST\n if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;\n #endif\n return CCFragOutput(o);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
- },
- "glsl3": {
- "vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n in vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(std140) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int pixelIndex) {\n ivec2 texSize = textureSize(tex, 0);\n return texelFetch(tex, ivec2(pixelIndex % texSize.x, pixelIndex / texSize.x), 0);\n }\n #else\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int elementIndex) {\n int pixelIndex = elementIndex * 4;\n vec2 location = getPixelLocation(cc_displacementTextureInfo.xy, pixelIndex);\n vec2 x = getPixelCoordFromLocation(location + vec2(0.0, 0.0), cc_displacementTextureInfo.xy);\n vec2 y = getPixelCoordFromLocation(location + vec2(1.0, 0.0), cc_displacementTextureInfo.xy);\n vec2 z = getPixelCoordFromLocation(location + vec2(2.0, 0.0), cc_displacementTextureInfo.xy);\n return vec4(\n decode32(texture(tex, x)),\n decode32(texture(tex, y)),\n decode32(texture(tex, z)),\n 1.0\n );\n }\n #endif\n float getDisplacementWeight(int index) {\n int quot = index / 4;\n int remainder = index - quot * 4;\n if (remainder == 0) {\n return cc_displacementWeights[quot].x;\n } else if (remainder == 1) {\n return cc_displacementWeights[quot].y;\n } else if (remainder == 2) {\n return cc_displacementWeights[quot].z;\n } else {\n return cc_displacementWeights[quot].w;\n }\n }\n vec3 getVec3DisplacementFromTexture(sampler2D tex, int vertexIndex) {\n #if CC_MORPH_PRECOMPUTED\n return fetchVec3ArrayFromTexture(tex, vertexIndex).rgb;\n #else\n vec3 result = vec3(0, 0, 0);\n int nVertices = int(cc_displacementTextureInfo.z);\n for (int iTarget = 0; iTarget < CC_MORPH_TARGET_COUNT; ++iTarget) {\n result += (fetchVec3ArrayFromTexture(tex, nVertices * iTarget + vertexIndex).rgb * getDisplacementWeight(iTarget));\n }\n return result;\n #endif\n }\n #if CC_MORPH_TARGET_HAS_POSITION\n vec3 getPositionDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_PositionDisplacements, vertexId);\n }\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n vec3 getNormalDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_NormalDisplacements, vertexId);\n }\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n vec3 getTangentDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_TangentDisplacements, vertexId);\n }\n #endif\n void applyMorph (inout vec4 position, inout vec3 normal, inout vec4 tangent) {\n int vertexId = getVertexId();\n #if CC_MORPH_TARGET_HAS_POSITION\n position.xyz = position.xyz + getPositionDisplacement(vertexId);\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n normal.xyz = normal.xyz + getNormalDisplacement(vertexId);\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n tangent.xyz = tangent.xyz + getTangentDisplacement(vertexId);\n #endif\n }\n void applyMorph (inout vec4 position) {\n #if CC_MORPH_TARGET_HAS_POSITION\n position.xyz = position.xyz + getPositionDisplacement(getVertexId());\n #endif\n }\n#endif\n#if CC_USE_SKINNING\n #if CC_USE_BAKED_ANIMATION\n layout(std140) uniform CCSkinningTexture {\n highp vec4 cc_jointTextureInfo;\n };\n layout(std140) uniform CCSkinningAnimation {\n highp vec4 cc_jointAnimInfo;\n };\n uniform highp sampler2D cc_jointTexture;\n void CCGetJointTextureCoords(float pixelsPerJoint, float jointIdx, out highp float x, out highp float y, out highp float invSize)\n {\n #if USE_INSTANCING\n highp float temp = pixelsPerJoint * (a_jointAnimInfo.x * a_jointAnimInfo.y + jointIdx) + a_jointAnimInfo.z;\n #else\n highp float temp = pixelsPerJoint * (cc_jointAnimInfo.x * cc_jointTextureInfo.y + jointIdx) + cc_jointTextureInfo.z;\n #endif\n invSize = cc_jointTextureInfo.w;\n highp float tempY = floor(temp * invSize);\n x = floor(temp - tempY * cc_jointTextureInfo.x);\n y = (tempY + 0.5) * invSize;\n }\n #else\n #if CC_USE_REAL_TIME_JOINT_TEXTURE\n uniform highp sampler2D cc_realtimeJoint;\n #else\n layout(std140) uniform CCSkinning {\n highp vec4 cc_joints[CC_JOINT_UNIFORM_CAPACITY * 3];\n };\n #endif\n #endif\n #if CC_USE_BAKED_ANIMATION\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n mat4 getJointMatrix (float i) {\n highp float x, y, invSize;\n CCGetJointTextureCoords(3.0, i, x, y, invSize);\n vec4 v1 = texture(cc_jointTexture, vec2((x + 0.5) * invSize, y));\n vec4 v2 = texture(cc_jointTexture, vec2((x + 1.5) * invSize, y));\n vec4 v3 = texture(cc_jointTexture, vec2((x + 2.5) * invSize, y));\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #else\n mat4 getJointMatrix (float i) {\n highp float x, y, invSize;\n CCGetJointTextureCoords(12.0, i, x, y, invSize);\n vec4 v1 = vec4(\n decode32(texture(cc_jointTexture, vec2((x + 0.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 1.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 2.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 3.5) * invSize, y)))\n );\n vec4 v2 = vec4(\n decode32(texture(cc_jointTexture, vec2((x + 4.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 5.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 6.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 7.5) * invSize, y)))\n );\n vec4 v3 = vec4(\n decode32(texture(cc_jointTexture, vec2((x + 8.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 9.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 10.5) * invSize, y))),\n decode32(texture(cc_jointTexture, vec2((x + 11.5) * invSize, y)))\n );\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #else\n #if CC_USE_REAL_TIME_JOINT_TEXTURE\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n mat4 getJointMatrix (float i) {\n float x = i;\n vec4 v1 = texture(cc_realtimeJoint, vec2( x / 256.0, 0.5 / 3.0));\n vec4 v2 = texture(cc_realtimeJoint, vec2( x / 256.0, 1.5 / 3.0));\n vec4 v3 = texture(cc_realtimeJoint, vec2( x / 256.0, 2.5 / 3.0));\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #else\n mat4 getJointMatrix (float i) {\n float x = 4.0 * i;\n vec4 v1 = vec4(\n decode32(texture(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 0.5 / 3.0)))\n );\n vec4 v2 = vec4(\n decode32(texture(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 1.5 / 3.0)))\n );\n vec4 v3 = vec4(\n decode32(texture(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 2.5 / 3.0)))\n );\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #else\n mat4 getJointMatrix (float i) {\n int idx = int(i);\n vec4 v1 = cc_joints[idx * 3];\n vec4 v2 = cc_joints[idx * 3 + 1];\n vec4 v3 = cc_joints[idx * 3 + 2];\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #endif\n mat4 skinMatrix () {\n vec4 joints = vec4(a_joints);\n return getJointMatrix(joints.x) * a_weights.x\n + getJointMatrix(joints.y) * a_weights.y\n + getJointMatrix(joints.z) * a_weights.z\n + getJointMatrix(joints.w) * a_weights.w;\n }\n void CCSkin (inout vec4 position) {\n mat4 m = skinMatrix();\n position = m * position;\n }\n void CCSkin (inout vec4 position, inout vec3 normal, inout vec4 tangent) {\n mat4 m = skinMatrix();\n position = m * position;\n normal = (m * vec4(normal, 0.0)).xyz;\n tangent.xyz = (m * vec4(tangent.xyz, 0.0)).xyz;\n }\n#endif\nvoid CCVertInput(inout vec4 In)\n{\n In = vec4(a_position, 1.0);\n #if CC_USE_MORPH\n applyMorph(In);\n #endif\n #if CC_USE_SKINNING\n CCSkin(In);\n #endif\n}\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#if !USE_INSTANCING\n layout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n };\n#endif\nvoid CCGetWorldMatrix(out mat4 matWorld)\n{\n #if USE_INSTANCING\n matWorld = mat4(\n vec4(a_matWorld0.xyz, 0.0),\n vec4(a_matWorld1.xyz, 0.0),\n vec4(a_matWorld2.xyz, 0.0),\n vec4(a_matWorld0.w, a_matWorld1.w, a_matWorld2.w, 1.0)\n );\n #else\n matWorld = cc_matWorld;\n #endif\n}\n#if USE_VERTEX_COLOR\n in lowp vec4 a_color;\n out lowp vec4 v_color;\n#endif\n#if USE_TEXTURE\n out vec2 v_uv;\n layout(std140) uniform TexCoords {\n vec4 tilingOffset;\n };\n #if USE_SEQUENCE_ANIM\n layout(std140) uniform SeqAnimConstants {\n vec4 seqAnimParams;\n };\n #endif\n#endif\nvec4 vert () {\n vec4 position;\n CCVertInput(position);\n mat4 matWorld;\n CCGetWorldMatrix(matWorld);\n #if USE_TEXTURE\n v_uv = a_texCoord;\n #if FLIP_UV\n v_uv.y = 1.0 - v_uv.y;\n #endif\n v_uv = v_uv * tilingOffset.xy + tilingOffset.zw;\n #if USE_SEQUENCE_ANIM\n #if MANUAL_PLAYBACK\n float seqAnimCurFrame = clamp(seqAnimParams.w, 0.0, 0.999) * seqAnimParams.z;\n #else\n float seqAnimCurFrame = mod(cc_time.x, seqAnimParams.z / seqAnimParams.w) * seqAnimParams.w;\n #endif\n vec2 seqAnimOffset = floor(vec2(mod(seqAnimCurFrame, seqAnimParams.x), seqAnimCurFrame / seqAnimParams.x));\n v_uv = (v_uv + seqAnimOffset) / seqAnimParams.xy;\n #endif\n #endif\n #if USE_VERTEX_COLOR\n v_color = a_color;\n #endif\n return cc_matProj * (cc_matView * matWorld) * position;\n}\nvoid main() { gl_Position = vert(); }",
- "frag": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\n#if USE_ALPHA_TEST\n#endif\n#if USE_TEXTURE\n in vec2 v_uv;\n uniform sampler2D mainTexture;\n#endif\nlayout(std140) uniform Constant {\n vec4 mainColor;\n vec4 colorScaleAndCutoff;\n};\n#if USE_VERTEX_COLOR\n in lowp vec4 v_color;\n#endif\nvec4 frag () {\n vec4 o = mainColor;\n o.rgb *= colorScaleAndCutoff.xyz;\n #if USE_VERTEX_COLOR\n o *= v_color;\n #endif\n #if USE_TEXTURE\n o *= texture(mainTexture, v_uv);\n #endif\n #if USE_ALPHA_TEST\n if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;\n #endif\n return CCFragOutput(o);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
- },
- "glsl1": {
- "vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define REFLECTION_PROBE_TYPE_BLEND 3\n#define REFLECTION_PROBE_TYPE_BLEND_AND_SKYBOX 4\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_SPHERE 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_POINT 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#ifndef CC_SURFACES_DEBUG_VIEW_SINGLE\n #define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#endif\n#ifndef CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC\n #define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#endif\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_REFLECTION_PROBE\n attribute vec4 a_reflectionProbeData;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n uniform vec4 cc_displacementWeights[15];\n uniform vec4 cc_displacementTextureInfo;\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int elementIndex) {\n int pixelIndex = elementIndex;\n vec2 location = getPixelLocation(cc_displacementTextureInfo.xy, pixelIndex);\n vec2 uv = getPixelCoordFromLocation(location, cc_displacementTextureInfo.xy);\n return texture2D(tex, uv);\n }\n #else\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int elementIndex) {\n int pixelIndex = elementIndex * 4;\n vec2 location = getPixelLocation(cc_displacementTextureInfo.xy, pixelIndex);\n vec2 x = getPixelCoordFromLocation(location + vec2(0.0, 0.0), cc_displacementTextureInfo.xy);\n vec2 y = getPixelCoordFromLocation(location + vec2(1.0, 0.0), cc_displacementTextureInfo.xy);\n vec2 z = getPixelCoordFromLocation(location + vec2(2.0, 0.0), cc_displacementTextureInfo.xy);\n return vec4(\n decode32(texture2D(tex, x)),\n decode32(texture2D(tex, y)),\n decode32(texture2D(tex, z)),\n 1.0\n );\n }\n #endif\n float getDisplacementWeight(int index) {\n int quot = index / 4;\n int remainder = index - quot * 4;\n if (remainder == 0) {\n return cc_displacementWeights[quot].x;\n } else if (remainder == 1) {\n return cc_displacementWeights[quot].y;\n } else if (remainder == 2) {\n return cc_displacementWeights[quot].z;\n } else {\n return cc_displacementWeights[quot].w;\n }\n }\n vec3 getVec3DisplacementFromTexture(sampler2D tex, int vertexIndex) {\n #if CC_MORPH_PRECOMPUTED\n return fetchVec3ArrayFromTexture(tex, vertexIndex).rgb;\n #else\n vec3 result = vec3(0, 0, 0);\n int nVertices = int(cc_displacementTextureInfo.z);\n for (int iTarget = 0; iTarget < CC_MORPH_TARGET_COUNT; ++iTarget) {\n result += (fetchVec3ArrayFromTexture(tex, nVertices * iTarget + vertexIndex).rgb * getDisplacementWeight(iTarget));\n }\n return result;\n #endif\n }\n #if CC_MORPH_TARGET_HAS_POSITION\n vec3 getPositionDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_PositionDisplacements, vertexId);\n }\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n vec3 getNormalDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_NormalDisplacements, vertexId);\n }\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n vec3 getTangentDisplacement(int vertexId) {\n return getVec3DisplacementFromTexture(cc_TangentDisplacements, vertexId);\n }\n #endif\n void applyMorph (inout vec4 position, inout vec3 normal, inout vec4 tangent) {\n int vertexId = getVertexId();\n #if CC_MORPH_TARGET_HAS_POSITION\n position.xyz = position.xyz + getPositionDisplacement(vertexId);\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n normal.xyz = normal.xyz + getNormalDisplacement(vertexId);\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n tangent.xyz = tangent.xyz + getTangentDisplacement(vertexId);\n #endif\n }\n void applyMorph (inout vec4 position) {\n #if CC_MORPH_TARGET_HAS_POSITION\n position.xyz = position.xyz + getPositionDisplacement(getVertexId());\n #endif\n }\n#endif\n#if CC_USE_SKINNING\n #if CC_USE_BAKED_ANIMATION\n uniform highp vec4 cc_jointTextureInfo;\n uniform highp vec4 cc_jointAnimInfo;\n uniform highp sampler2D cc_jointTexture;\n void CCGetJointTextureCoords(float pixelsPerJoint, float jointIdx, out highp float x, out highp float y, out highp float invSize)\n {\n #if USE_INSTANCING\n highp float temp = pixelsPerJoint * (a_jointAnimInfo.x * a_jointAnimInfo.y + jointIdx) + a_jointAnimInfo.z;\n #else\n highp float temp = pixelsPerJoint * (cc_jointAnimInfo.x * cc_jointTextureInfo.y + jointIdx) + cc_jointTextureInfo.z;\n #endif\n invSize = cc_jointTextureInfo.w;\n highp float tempY = floor(temp * invSize);\n x = floor(temp - tempY * cc_jointTextureInfo.x);\n y = (tempY + 0.5) * invSize;\n }\n #else\n #if CC_USE_REAL_TIME_JOINT_TEXTURE\n uniform highp sampler2D cc_realtimeJoint;\n #else\n uniform highp vec4 cc_joints[CC_JOINT_UNIFORM_CAPACITY * 3];\n #endif\n #endif\n #if CC_USE_BAKED_ANIMATION\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n mat4 getJointMatrix (float i) {\n highp float x, y, invSize;\n CCGetJointTextureCoords(3.0, i, x, y, invSize);\n vec4 v1 = texture2D(cc_jointTexture, vec2((x + 0.5) * invSize, y));\n vec4 v2 = texture2D(cc_jointTexture, vec2((x + 1.5) * invSize, y));\n vec4 v3 = texture2D(cc_jointTexture, vec2((x + 2.5) * invSize, y));\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #else\n mat4 getJointMatrix (float i) {\n highp float x, y, invSize;\n CCGetJointTextureCoords(12.0, i, x, y, invSize);\n vec4 v1 = vec4(\n decode32(texture2D(cc_jointTexture, vec2((x + 0.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 1.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 2.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 3.5) * invSize, y)))\n );\n vec4 v2 = vec4(\n decode32(texture2D(cc_jointTexture, vec2((x + 4.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 5.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 6.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 7.5) * invSize, y)))\n );\n vec4 v3 = vec4(\n decode32(texture2D(cc_jointTexture, vec2((x + 8.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 9.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 10.5) * invSize, y))),\n decode32(texture2D(cc_jointTexture, vec2((x + 11.5) * invSize, y)))\n );\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #else\n #if CC_USE_REAL_TIME_JOINT_TEXTURE\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n mat4 getJointMatrix (float i) {\n float x = i;\n vec4 v1 = texture2D(cc_realtimeJoint, vec2( x / 256.0, 0.5 / 3.0));\n vec4 v2 = texture2D(cc_realtimeJoint, vec2( x / 256.0, 1.5 / 3.0));\n vec4 v3 = texture2D(cc_realtimeJoint, vec2( x / 256.0, 2.5 / 3.0));\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #else\n mat4 getJointMatrix (float i) {\n float x = 4.0 * i;\n vec4 v1 = vec4(\n decode32(texture2D(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 0.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 0.5 / 3.0)))\n );\n vec4 v2 = vec4(\n decode32(texture2D(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 1.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 1.5 / 3.0)))\n );\n vec4 v3 = vec4(\n decode32(texture2D(cc_realtimeJoint, vec2((x + 0.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 1.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 2.5)/ 1024.0, 2.5 / 3.0))),\n decode32(texture2D(cc_realtimeJoint, vec2((x + 3.5)/ 1024.0, 2.5 / 3.0)))\n );\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #else\n mat4 getJointMatrix (float i) {\n int idx = int(i);\n vec4 v1 = cc_joints[idx * 3];\n vec4 v2 = cc_joints[idx * 3 + 1];\n vec4 v3 = cc_joints[idx * 3 + 2];\n return mat4(vec4(v1.xyz, 0.0), vec4(v2.xyz, 0.0), vec4(v3.xyz, 0.0), vec4(v1.w, v2.w, v3.w, 1.0));\n }\n #endif\n #endif\n mat4 skinMatrix () {\n vec4 joints = vec4(a_joints);\n return getJointMatrix(joints.x) * a_weights.x\n + getJointMatrix(joints.y) * a_weights.y\n + getJointMatrix(joints.z) * a_weights.z\n + getJointMatrix(joints.w) * a_weights.w;\n }\n void CCSkin (inout vec4 position) {\n mat4 m = skinMatrix();\n position = m * position;\n }\n void CCSkin (inout vec4 position, inout vec3 normal, inout vec4 tangent) {\n mat4 m = skinMatrix();\n position = m * position;\n normal = (m * vec4(normal, 0.0)).xyz;\n tangent.xyz = (m * vec4(tangent.xyz, 0.0)).xyz;\n }\n#endif\nvoid CCVertInput(inout vec4 In)\n{\n In = vec4(a_position, 1.0);\n #if CC_USE_MORPH\n applyMorph(In);\n #endif\n #if CC_USE_SKINNING\n CCSkin(In);\n #endif\n}\nuniform highp vec4 cc_time;\nuniform highp mat4 cc_matView;\n uniform highp mat4 cc_matProj;\n#if !USE_INSTANCING\n uniform highp mat4 cc_matWorld;\n#endif\nvoid CCGetWorldMatrix(out mat4 matWorld)\n{\n #if USE_INSTANCING\n matWorld = mat4(\n vec4(a_matWorld0.xyz, 0.0),\n vec4(a_matWorld1.xyz, 0.0),\n vec4(a_matWorld2.xyz, 0.0),\n vec4(a_matWorld0.w, a_matWorld1.w, a_matWorld2.w, 1.0)\n );\n #else\n matWorld = cc_matWorld;\n #endif\n}\n#if USE_VERTEX_COLOR\n attribute lowp vec4 a_color;\n varying lowp vec4 v_color;\n#endif\n#if USE_TEXTURE\n varying vec2 v_uv;\n uniform vec4 tilingOffset;\n #if USE_SEQUENCE_ANIM\n uniform vec4 seqAnimParams;\n #endif\n#endif\nvec4 vert () {\n vec4 position;\n CCVertInput(position);\n mat4 matWorld;\n CCGetWorldMatrix(matWorld);\n #if USE_TEXTURE\n v_uv = a_texCoord;\n #if FLIP_UV\n v_uv.y = 1.0 - v_uv.y;\n #endif\n v_uv = v_uv * tilingOffset.xy + tilingOffset.zw;\n #if USE_SEQUENCE_ANIM\n #if MANUAL_PLAYBACK\n float seqAnimCurFrame = clamp(seqAnimParams.w, 0.0, 0.999) * seqAnimParams.z;\n #else\n float seqAnimCurFrame = mod(cc_time.x, seqAnimParams.z / seqAnimParams.w) * seqAnimParams.w;\n #endif\n vec2 seqAnimOffset = floor(vec2(mod(seqAnimCurFrame, seqAnimParams.x), seqAnimCurFrame / seqAnimParams.x));\n v_uv = (v_uv + seqAnimOffset) / seqAnimParams.xy;\n #endif\n #endif\n #if USE_VERTEX_COLOR\n v_color = a_color;\n #endif\n return cc_matProj * (cc_matView * matWorld) * position;\n}\nvoid main() { gl_Position = vert(); }",
- "frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\n#if USE_ALPHA_TEST\n#endif\n#if USE_TEXTURE\n varying vec2 v_uv;\n uniform sampler2D mainTexture;\n#endif\n uniform vec4 mainColor;\n uniform vec4 colorScaleAndCutoff;\n#if USE_VERTEX_COLOR\n varying lowp vec4 v_color;\n#endif\nvec4 frag () {\n vec4 o = mainColor;\n o.rgb *= colorScaleAndCutoff.xyz;\n #if USE_VERTEX_COLOR\n o *= v_color;\n #endif\n #if USE_TEXTURE\n o *= texture2D(mainTexture, v_uv);\n #endif\n #if USE_ALPHA_TEST\n if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;\n #endif\n return CCFragOutput(o);\n}\nvoid main() { gl_FragColor = frag(); }"
- },
- "builtins": {
- "globals": {
- "blocks": [
- {
- "name": "CCGlobal",
- "defines": []
- },
- {
- "name": "CCCamera",
- "defines": []
- }
- ],
- "samplerTextures": [],
- "buffers": [],
- "images": []
- },
- "locals": {
- "blocks": [
- {
- "name": "CCMorph",
- "defines": [
- "CC_USE_MORPH"
- ]
- },
- {
- "name": "CCSkinningTexture",
- "defines": [
- "CC_USE_SKINNING",
- "CC_USE_BAKED_ANIMATION"
- ]
- },
- {
- "name": "CCSkinningAnimation",
- "defines": [
- "CC_USE_SKINNING",
- "CC_USE_BAKED_ANIMATION"
- ]
- },
- {
- "name": "CCSkinning",
- "defines": [
- "CC_USE_SKINNING",
- "!CC_USE_BAKED_ANIMATION",
- "!CC_USE_REAL_TIME_JOINT_TEXTURE"
- ]
- },
- {
- "name": "CCLocal",
- "defines": [
- "!USE_INSTANCING"
- ]
- }
- ],
- "samplerTextures": [
- {
- "name": "cc_PositionDisplacements",
- "defines": [
- "CC_USE_MORPH",
- "CC_MORPH_TARGET_HAS_POSITION"
- ]
- },
- {
- "name": "cc_NormalDisplacements",
- "defines": [
- "CC_USE_MORPH",
- "CC_MORPH_TARGET_HAS_NORMAL"
- ]
- },
- {
- "name": "cc_TangentDisplacements",
- "defines": [
- "CC_USE_MORPH",
- "CC_MORPH_TARGET_HAS_TANGENT"
- ]
- },
- {
- "name": "cc_jointTexture",
- "defines": [
- "CC_USE_SKINNING",
- "CC_USE_BAKED_ANIMATION"
- ]
- },
- {
- "name": "cc_realtimeJoint",
- "defines": [
- "CC_USE_SKINNING",
- "!CC_USE_BAKED_ANIMATION",
- "CC_USE_REAL_TIME_JOINT_TEXTURE"
- ]
- }
- ],
- "buffers": [],
- "images": []
- },
- "statistics": {
- "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 76,
- "CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 44
- }
- },
- "defines": [
- {
- "name": "USE_INSTANCING",
- "type": "boolean",
- "defines": [],
- "editor": {
- "elevated": true
- }
- },
- {
- "name": "CC_USE_SKINNING",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "CC_USE_BAKED_ANIMATION",
- "type": "boolean",
- "defines": [
- "USE_INSTANCING"
- ]
- },
- {
- "name": "CC_USE_LIGHTMAP",
- "type": "boolean",
- "defines": [
- "USE_INSTANCING"
- ]
- },
- {
- "name": "CC_USE_REFLECTION_PROBE",
- "type": "boolean",
- "defines": [
- "USE_INSTANCING"
- ]
- },
- {
- "name": "CC_RECEIVE_SHADOW",
- "type": "boolean",
- "defines": [
- "USE_INSTANCING"
- ]
- },
- {
- "name": "CC_USE_LIGHT_PROBE",
- "type": "boolean",
- "defines": [
- "USE_INSTANCING"
- ]
- },
- {
- "name": "CC_USE_MORPH",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "CC_MORPH_TARGET_COUNT",
- "type": "number",
- "defines": [
- "CC_USE_MORPH"
- ],
- "range": [
- 2,
- 8
- ]
- },
- {
- "name": "CC_MORPH_TARGET_HAS_POSITION",
- "type": "boolean",
- "defines": [
- "CC_USE_MORPH"
- ]
- },
- {
- "name": "CC_MORPH_TARGET_HAS_NORMAL",
- "type": "boolean",
- "defines": [
- "CC_USE_MORPH"
- ]
- },
- {
- "name": "CC_MORPH_TARGET_HAS_TANGENT",
- "type": "boolean",
- "defines": [
- "CC_USE_MORPH"
- ]
- },
- {
- "name": "CC_MORPH_PRECOMPUTED",
- "type": "boolean",
- "defines": [
- "CC_USE_MORPH"
- ]
- },
- {
- "name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
- "type": "boolean",
- "defines": [
- "CC_USE_SKINNING",
- "!CC_USE_BAKED_ANIMATION"
- ]
- },
- {
- "name": "USE_VERTEX_COLOR",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "USE_TEXTURE",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "USE_SEQUENCE_ANIM",
- "type": "boolean",
- "defines": [
- "USE_TEXTURE"
- ]
- },
- {
- "name": "FLIP_UV",
- "type": "boolean",
- "defines": [
- "USE_TEXTURE"
- ]
- },
- {
- "name": "MANUAL_PLAYBACK",
- "type": "boolean",
- "defines": [
- "USE_TEXTURE",
- "USE_SEQUENCE_ANIM"
- ]
- },
- {
- "name": "USE_ALPHA_TEST",
- "type": "boolean",
- "defines": []
- },
- {
- "name": "ALPHA_TEST_CHANNEL",
- "type": "string",
- "defines": [
- "USE_ALPHA_TEST"
- ],
- "options": [
- "a",
- "r",
- "g",
- "b"
- ]
- }
- ],
- "name": "util/sequence-anim|unlit-vs:vert|unlit-fs:frag"
- }
- ],
- "combinations": [],
- "hideInEditor": false
- }
|