123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- import { _decorator, Collider, Component, ITriggerEvent, Node } from 'cc';
- import { constant } from '../framework/constant';
- const { ccclass, property } = _decorator;
- const OUTOFRANGE = 50
- @ccclass('bullet')
- export class bullet extends Component {
- @property
- public bulletSpeed = 0;
- onEnable() {
- const collider = this.getComponent(Collider)
- collider.on('onTriggerEnter', this._onTriggerEnter, this)
- }
- onDisable() {
- const collider = this.getComponent(Collider)
- collider.off('onTriggerEnter', this._onTriggerEnter, this)
- }
- private _onTriggerEnter(event: ITriggerEvent) {
- const collisionGroup = event.otherCollider.getGroup();
- console.log('子弹');
-
- if (collisionGroup === constant.CollisionType.ENEMY_PLANE ) {
- this.node.destroy()
- }
- }
- update(deltaTime: number) {
- const pos = this.node.position;
- const moveLength = pos.x + this.bulletSpeed;
- this.node.setPosition(moveLength, pos.y, pos.z)
- if(moveLength > OUTOFRANGE){
- this.node.destroy()
-
- }
-
- }
- }
|