import { _decorator, Component, Node, sp } from 'cc'; import { constant } from '../framework/constant'; const { ccclass, property } = _decorator; const OUTOFBOUNCE = 50 @ccclass('enemyPlane') export class enemyPlane extends Component { // @property // public enemySpeed = 0; private _enemySpeed = 0; public enemyType = constant.EnemyPlaneType.TYPE1 start() { } update(deltaTime: number) { const pos = this.node.position; const movePos = pos.x - this._enemySpeed; this.node.setPosition(movePos, pos.y, pos.z) if(movePos > OUTOFBOUNCE){ this.node.destroy() } } show(speed:number){ this._enemySpeed = speed } }