{ "__type__": "cc.EffectAsset", "_name": "internal/editor/terrain-circle-brush", "_objFlags": 0, "__editorExtras__": {}, "_native": "", "techniques": [ { "name": "transparent", "passes": [ { "blendState": { "targets": [ { "blend": true, "blendSrc": 2, "blendDst": 4, "blendDstAlpha": 4 } ] }, "program": "internal/editor/terrain-circle-brush|terrain-brush-vs:vert|terrain-brush-fs:frag", "depthStencilState": { "depthTest": true, "depthWrite": false }, "properties": { "BrushPos": { "value": [ 0, 0, 0, 1 ], "type": 16 }, "BrushParams": { "value": [ 2.5, 2.5, 0, 0 ], "type": 16 } } } ] } ], "shaders": [ { "blocks": [ { "name": "TexCoords", "members": [ { "name": "BrushPos", "type": 16, "count": 1 }, { "name": "BrushParams", "type": 16, "count": 1 } ], "defines": [], "stageFlags": 16, "binding": 0 } ], "samplerTextures": [], "samplers": [], "textures": [], "buffers": [], "images": [], "subpassInputs": [], "attributes": [ { "name": "a_position", "defines": [], "format": 32, "location": 0 } ], "varyings": [ { "name": "wposition", "type": 16, "count": 1, "defines": [], "stageFlags": 17, "location": 0 } ], "fragColors": [ { "name": "cc_FragColor", "typename": "vec4", "type": 16, "count": 1, "defines": [], "stageFlags": 16, "location": 0 } ], "descriptors": [ { "rate": 0, "blocks": [ { "tags": { "builtin": "local" }, "name": "CCLocal", "members": [ { "name": "cc_matWorld", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_matWorldIT", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_lightingMapUVParam", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " }, { "name": "cc_localShadowBias", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " }, { "name": "cc_reflectionProbeData1", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " }, { "name": "cc_reflectionProbeData2", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " }, { "name": "cc_reflectionProbeBlendData1", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " }, { "name": "cc_reflectionProbeBlendData2", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " } ], "defines": [], "stageFlags": 1 } ], "samplerTextures": [], "samplers": [], "textures": [], "buffers": [], "images": [], "subpassInputs": [] }, { "rate": 1, "blocks": [ { "name": "TexCoords", "members": [ { "name": "BrushPos", "type": 16, "count": 1 }, { "name": "BrushParams", "type": 16, "count": 1 } ], "defines": [], "stageFlags": 16, "binding": 0 } ], "samplerTextures": [], "samplers": [], "textures": [], "buffers": [], "images": [], "subpassInputs": [] }, { "rate": 2, "blocks": [], "samplerTextures": [], "samplers": [], "textures": [], "buffers": [], "images": [], "subpassInputs": [] }, { "rate": 3, "blocks": [ { "tags": { "builtin": "global" }, "name": "CCGlobal", "members": [ { "name": "cc_time", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " }, { "name": "cc_screenSize", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_nativeSize", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_probeInfo", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_debug_view_mode", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " } ], "defines": [], "stageFlags": 17 }, { "tags": { "builtin": "global" }, "name": "CCCamera", "members": [ { "name": "cc_matView", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_matViewInv", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_matProj", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_matProjInv", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_matViewProj", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_matViewProjInv", "typename": "mat4", "type": 25, "count": 1, "precision": "highp " }, { "name": "cc_cameraPos", "typename": "vec4", "type": 16, "count": 1, "precision": "highp " }, { "name": "cc_surfaceTransform", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_screenScale", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_exposure", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_mainLitDir", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_mainLitColor", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_ambientSky", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_ambientGround", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_fogColor", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_fogBase", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_fogAdd", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_nearFar", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " }, { "name": "cc_viewPort", "typename": "vec4", "type": 16, "count": 1, "precision": "mediump " } ], "defines": [], "stageFlags": 17 } ], "samplerTextures": [], "samplers": [], "textures": [], "buffers": [], "images": [], "subpassInputs": [] } ], "hash": 2408528201, "glsl4": { "vert": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 0) out vec4 wposition;\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += 0.01;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }", "frag": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nlayout(location = 0) in vec4 wposition;\nlayout(set = 1, binding = 0) uniform TexCoords {\n vec4 BrushPos;\n vec4 BrushParams;\n};\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Distance = length(wposition.xz - BrushPos.xz);\n float k = 0.0;\n #if LINEAR\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n #elif SMOOTH\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Distance - Radius) / Falloff;\n k = sqrt(1.0 - y * y);\n }\n #elif SPHERICAL\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n k = k*k*(3.0 - 2.0 * k);\n #elif TIP\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Falloff + Radius - Distance) / Falloff;\n k = 1.0 - sqrt(1.0 - y * y);\n }\n #endif\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }" }, "glsl3": { "vert": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nin vec3 a_position;\nout vec4 wposition;\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += 0.01;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }", "frag": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nin vec4 wposition;\nlayout(std140) uniform TexCoords {\n vec4 BrushPos;\n vec4 BrushParams;\n};\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Distance = length(wposition.xz - BrushPos.xz);\n float k = 0.0;\n #if LINEAR\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n #elif SMOOTH\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Distance - Radius) / Falloff;\n k = sqrt(1.0 - y * y);\n }\n #elif SPHERICAL\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n k = k*k*(3.0 - 2.0 * k);\n #elif TIP\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Falloff + Radius - Distance) / Falloff;\n k = 1.0 - sqrt(1.0 - y * y);\n }\n #endif\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }" }, "glsl1": { "vert": "\nprecision mediump float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\nvarying vec4 wposition;\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += 0.01;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }", "frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nvarying vec4 wposition;\n uniform vec4 BrushPos;\n uniform vec4 BrushParams;\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Distance = length(wposition.xz - BrushPos.xz);\n float k = 0.0;\n #if LINEAR\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n #elif SMOOTH\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Distance - Radius) / Falloff;\n k = sqrt(1.0 - y * y);\n }\n #elif SPHERICAL\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n k = k*k*(3.0 - 2.0 * k);\n #elif TIP\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Falloff + Radius - Distance) / Falloff;\n k = 1.0 - sqrt(1.0 - y * y);\n }\n #endif\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nvoid main() { gl_FragColor = frag(); }" }, "builtins": { "globals": { "blocks": [ { "name": "CCGlobal", "defines": [] }, { "name": "CCCamera", "defines": [] } ], "samplerTextures": [], "buffers": [], "images": [] }, "locals": { "blocks": [ { "name": "CCLocal", "defines": [] } ], "samplerTextures": [], "buffers": [], "images": [] }, "statistics": { "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 56, "CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 44 } }, "defines": [ { "name": "LINEAR", "type": "boolean", "defines": [] }, { "name": "SMOOTH", "type": "boolean", "defines": [ "!LINEAR" ] }, { "name": "SPHERICAL", "type": "boolean", "defines": [ "!LINEAR", "!SMOOTH" ] }, { "name": "TIP", "type": "boolean", "defines": [ "!LINEAR", "!SMOOTH", "!SPHERICAL" ] } ], "name": "internal/editor/terrain-circle-brush|terrain-brush-vs:vert|terrain-brush-fs:frag" } ], "combinations": [], "hideInEditor": true }