yushu-lw 5 months ago
parent
commit
042e90c709
100 changed files with 24034 additions and 60 deletions
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+ 9 - 4
.gitignore

@@ -2,11 +2,11 @@
 #///////////////////////////
 # Cocos Creator 3D Project
 #///////////////////////////
-library/
-temp/
+# library/
+# temp/
 local/
 build/
-profiles/
+# profiles/
 native
 #//////////////////////////
 # NPM
@@ -21,4 +21,9 @@ node_modules/
 #//////////////////////////
 # WebStorm
 #//////////////////////////
-.idea/
+.idea/
+
+#//////////////////////////
+# Cocos Creator
+#//////////////////////////
+.creator/

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+ 13 - 0
assets/res/effect/bullet/bullet01.prefab.meta

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+ 47 - 0
assets/res/effect/bullet/bullet02.mtl

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+ 215 - 0
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+    "__editorExtras__": {},
+    "node": {
+      "__id__": 1
+    },
+    "_enabled": true,
+    "__prefab": {
+      "__id__": 17
+    },
+    "_id": ""
+  },
+  {
+    "__type__": "cc.CompPrefabInfo",
+    "fileId": "92KtMSjOVGLLlYWwCNVP3v"
+  },
+  {
+    "__type__": "cc.PrefabInfo",
+    "root": {
+      "__id__": 1
+    },
+    "asset": {
+      "__id__": 0
+    },
+    "fileId": "1c7LI/NllOGrNZiiL8X8Bz",
+    "instance": null,
+    "targetOverrides": null,
+    "nestedPrefabInstanceRoots": [
+      {
+        "__id__": 2
+      }
+    ]
+  }
+]

+ 13 - 0
assets/res/model/plane03/plane03.prefab.meta

@@ -0,0 +1,13 @@
+{
+  "ver": "1.1.50",
+  "importer": "prefab",
+  "imported": true,
+  "uuid": "b57db4b5-2128-430b-b9c1-0894a5c120cc",
+  "files": [
+    ".json"
+  ],
+  "subMetas": {},
+  "userData": {
+    "syncNodeName": "plane03"
+  }
+}

+ 201 - 42
assets/scene/airplane.scene

@@ -26,13 +26,19 @@
         "__id__": 12
       },
       {
-        "__id__": 34
+        "__id__": 35
+      },
+      {
+        "__id__": 44
+      },
+      {
+        "__id__": 43
       }
     ],
     "_active": true,
     "_components": [],
     "_prefab": {
-      "__id__": 41
+      "__id__": 45
     },
     "_lpos": {
       "__type__": "cc.Vec3",
@@ -63,7 +69,7 @@
     },
     "autoReleaseAssets": false,
     "_globals": {
-      "__id__": 42
+      "__id__": 46
     },
     "_id": "d1e23af2-faaa-4578-b2f0-75b97699e334"
   },
@@ -76,7 +82,7 @@
       "__id__": 1
     },
     "_children": [],
-    "_active": false,
+    "_active": true,
     "_components": [
       {
         "__id__": 3
@@ -85,20 +91,20 @@
     "_prefab": null,
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -0.657,
-      "y": 38.376,
-      "z": 0.319
+      "x": 0,
+      "y": 40,
+      "z": 0
     },
     "_lrot": {
       "__type__": "cc.Quat",
-      "x": -0.504267415212307,
-      "y": -0.504267415212307,
-      "z": -0.4868156733091834,
-      "w": 0.5044197142566139
+      "x": -0.5043442292812728,
+      "y": -0.5043442292812728,
+      "z": -0.4956176937828985,
+      "w": 0.4956176937828987
     },
     "_lscale": {
       "__type__": "cc.Vec3",
-      "x": 4.2,
+      "x": 1,
       "y": 1,
       "z": 1
     },
@@ -106,9 +112,9 @@
     "_layer": 1073741824,
     "_euler": {
       "__type__": "cc.Vec3",
-      "x": -89.00000000000001,
-      "y": -89.00000000000001,
-      "z": 1.00000000000001
+      "x": -90,
+      "y": -90,
+      "z": 1.0000000000000195
     },
     "_id": "c9DMICJLFO5IeO07EPon7U"
   },
@@ -184,7 +190,7 @@
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": -10,
+      "y": 0,
       "z": 0
     },
     "_lrot": {
@@ -446,9 +452,9 @@
     "_prefab": null,
     "_lpos": {
       "__type__": "cc.Vec3",
-      "x": -4.782,
+      "x": 0,
       "y": 0,
-      "z": 2.393
+      "z": 0
     },
     "_lrot": {
       "__type__": "cc.Quat",
@@ -533,6 +539,9 @@
       },
       {
         "__id__": 32
+      },
+      {
+        "__id__": 34
       }
     ],
     "removedComponents": []
@@ -649,7 +658,7 @@
     "value": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": 0,
+      "y": 7,
       "z": 0
     }
   },
@@ -670,9 +679,9 @@
     "value": {
       "__type__": "cc.Quat",
       "x": 0,
-      "y": -0.7021530529951624,
+      "y": -0.7071067811865475,
       "z": 0,
-      "w": 0.7120260459909965
+      "w": 0.7071067811865476
     }
   },
   {
@@ -692,7 +701,7 @@
     "value": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": -89.2,
+      "y": -89.99999999999999,
       "z": 0
     }
   },
@@ -722,6 +731,16 @@
       "1cUyrtVEtbEp6fnyU6Qiu5"
     ]
   },
+  {
+    "__type__": "CCPropertyOverrideInfo",
+    "targetInfo": {
+      "__id__": 23
+    },
+    "propertyPath": [
+      "_active"
+    ],
+    "value": true
+  },
   {
     "__type__": "cc.Node",
     "_name": "Canvas",
@@ -732,14 +751,11 @@
     },
     "_children": [
       {
-        "__id__": 35
+        "__id__": 36
       }
     ],
     "_active": true,
     "_components": [
-      {
-        "__id__": 37
-      },
       {
         "__id__": 38
       },
@@ -748,6 +764,9 @@
       },
       {
         "__id__": 40
+      },
+      {
+        "__id__": 41
       }
     ],
     "_prefab": null,
@@ -786,13 +805,13 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "_parent": {
-      "__id__": 34
+      "__id__": 35
     },
     "_children": [],
     "_active": true,
     "_components": [
       {
-        "__id__": 36
+        "__id__": 37
       }
     ],
     "_prefab": null,
@@ -831,7 +850,7 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 35
+      "__id__": 36
     },
     "_enabled": true,
     "__prefab": null,
@@ -877,7 +896,7 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 34
+      "__id__": 35
     },
     "_enabled": true,
     "__prefab": null,
@@ -899,12 +918,12 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 34
+      "__id__": 35
     },
     "_enabled": true,
     "__prefab": null,
     "_cameraComponent": {
-      "__id__": 36
+      "__id__": 37
     },
     "_alignCanvasWithScreen": true,
     "_id": "9aUcEXSfVLIbbtGlPUg6TB"
@@ -915,7 +934,7 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 34
+      "__id__": 35
     },
     "_enabled": true,
     "__prefab": null,
@@ -945,7 +964,7 @@
     "_objFlags": 0,
     "__editorExtras__": {},
     "node": {
-      "__id__": 34
+      "__id__": 35
     },
     "_enabled": true,
     "__prefab": null,
@@ -953,8 +972,148 @@
     "playerPlane": {
       "__id__": 12
     },
+    "gamgeManager": {
+      "__id__": 42
+    },
     "_id": "c7SOrNIVlFCqAmNlsTUTBr"
   },
+  {
+    "__type__": "2839ePij2VDYp+PBYGbp5DS",
+    "_name": "",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "node": {
+      "__id__": 43
+    },
+    "_enabled": true,
+    "__prefab": null,
+    "playerPlane": {
+      "__id__": 12
+    },
+    "bullet01": {
+      "__uuid__": "dcd68b0b-f997-4941-820c-118ac2e2628b",
+      "__expectedType__": "cc.Prefab"
+    },
+    "bullet02": {
+      "__uuid__": "a004b7e6-62c7-411b-9fb5-48699dca9b33",
+      "__expectedType__": "cc.Prefab"
+    },
+    "bullet03": {
+      "__uuid__": "1c330d6f-ed60-4c13-a6ca-68c4b3ce2a10",
+      "__expectedType__": "cc.Prefab"
+    },
+    "bullet04": {
+      "__uuid__": "40217f52-c0b5-4ede-aa6c-540421ded668",
+      "__expectedType__": "cc.Prefab"
+    },
+    "bullet05": {
+      "__uuid__": "75c4ca7e-710c-4ded-a944-4ca2f101a9a0",
+      "__expectedType__": "cc.Prefab"
+    },
+    "shootTime": 0.1,
+    "bulletSpeed": 1,
+    "bulletRoot": {
+      "__id__": 44
+    },
+    "enemyPlane01": {
+      "__uuid__": "de1aae8d-d1d1-4898-b35d-09217c0157be",
+      "__expectedType__": "cc.Prefab"
+    },
+    "enemyPlane02": {
+      "__uuid__": "b57db4b5-2128-430b-b9c1-0894a5c120cc",
+      "__expectedType__": "cc.Prefab"
+    },
+    "createEnemyTime": 1,
+    "enemySpeed1": 0.5,
+    "enemySpeed2": 0.7,
+    "_id": "easKeHvg9A7Y1FZMhspwuG"
+  },
+  {
+    "__type__": "cc.Node",
+    "_name": "gameManager",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "_parent": {
+      "__id__": 1
+    },
+    "_children": [],
+    "_active": true,
+    "_components": [
+      {
+        "__id__": 42
+      }
+    ],
+    "_prefab": null,
+    "_lpos": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 7.115,
+      "z": 0
+    },
+    "_lrot": {
+      "__type__": "cc.Quat",
+      "x": 0,
+      "y": 0,
+      "z": 0,
+      "w": 1
+    },
+    "_lscale": {
+      "__type__": "cc.Vec3",
+      "x": 1,
+      "y": 1,
+      "z": 1
+    },
+    "_mobility": 0,
+    "_layer": 1073741824,
+    "_euler": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_id": "74yEx8et9Ekogt1uWxm+qE"
+  },
+  {
+    "__type__": "cc.Node",
+    "_name": "bulletMamager",
+    "_objFlags": 0,
+    "__editorExtras__": {},
+    "_parent": {
+      "__id__": 1
+    },
+    "_children": [],
+    "_active": true,
+    "_components": [],
+    "_prefab": null,
+    "_lpos": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_lrot": {
+      "__type__": "cc.Quat",
+      "x": 0,
+      "y": 0,
+      "z": 0,
+      "w": 1
+    },
+    "_lscale": {
+      "__type__": "cc.Vec3",
+      "x": 1,
+      "y": 1,
+      "z": 1
+    },
+    "_mobility": 0,
+    "_layer": 1073741824,
+    "_euler": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_id": "fe+PbrYXlMoKpLRH//U2Nw"
+  },
   {
     "__type__": "cc.PrefabInfo",
     "root": null,
@@ -971,28 +1130,28 @@
   {
     "__type__": "cc.SceneGlobals",
     "ambient": {
-      "__id__": 43
+      "__id__": 47
     },
     "shadows": {
-      "__id__": 44
+      "__id__": 48
     },
     "_skybox": {
-      "__id__": 45
+      "__id__": 49
     },
     "fog": {
-      "__id__": 46
+      "__id__": 50
     },
     "octree": {
-      "__id__": 47
+      "__id__": 51
     },
     "skin": {
-      "__id__": 48
+      "__id__": 52
     },
     "lightProbeInfo": {
-      "__id__": 49
+      "__id__": 53
     },
     "postSettings": {
-      "__id__": 50
+      "__id__": 54
     },
     "bakedWithStationaryMainLight": false,
     "bakedWithHighpLightmap": false

+ 30 - 14
assets/script/bullet/bullet.ts

@@ -1,14 +1,30 @@
-import { _decorator, Component, Node } from 'cc';
-const { ccclass, property } = _decorator;
-
-@ccclass('bullet')
-export class bullet extends Component {
-    start() {
-
-    }
-
-    update(deltaTime: number) {
-        
-    }
-}
-

+import { _decorator, Component, Node } from 'cc';
+const { ccclass, property } = _decorator;
+
+
+const OUTOFRANGE = 50
+
+@ccclass('bullet')
+export class bullet extends Component {
+
+    @property 
+    public bulletSpeed = 0;
+
+
+    start() {
+
+    }
+
+    update(deltaTime: number) {
+        const pos = this.node.position;
+        const moveLength = pos.x + this.bulletSpeed;
+        this.node.setPosition(moveLength, pos.y, pos.z)
+        if(moveLength > OUTOFRANGE){
+            this.node.destroy()
+            
+        }
+        
+    }
+}
+
+

+ 14 - 0
assets/script/framework/constant.ts

@@ -0,0 +1,14 @@
+
+export class constant  {
+   public static EnemyPlaneType = {
+    TYPE1: 1,
+    TYPE2: 2,
+   }
+   public static Combination = {
+    PLAN1: 1,
+    PLAN2: 2,
+    PLAN3: 3
+   }
+}
+
+

+ 9 - 0
assets/script/framework/constant.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "4.0.23",
+  "importer": "typescript",
+  "imported": true,
+  "uuid": "1df6ce29-8171-44b8-9edd-32bbbeacfdc2",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

+ 184 - 0
assets/script/framework/gameMangager.ts

@@ -0,0 +1,184 @@
+import { _decorator, Component, instantiate, math, Node, Prefab } from 'cc';
+import { bullet } from '../bullet/bullet';
+import { constant } from './constant';
+import { enemyPlane } from '../plane/enemyPlane'
+const { ccclass, property } = _decorator;
+
+@ccclass('gameMangager')
+export class gameMangager extends Component {
+
+    @property(Node)
+    public playerPlane: Node = null;
+
+    //  bullet
+    @property(Prefab)
+    public bullet01: Prefab = null;
+
+    @property(Prefab)
+    public bullet02: Prefab = null;
+
+    @property(Prefab)
+    public bullet03: Prefab = null;
+
+    @property(Prefab)
+    public bullet04: Prefab = null;
+
+    @property(Prefab)
+    public bullet05: Prefab = null;
+
+    @property
+    public shootTime = 0.1;  // 子弹周期
+
+    @property
+    public bulletSpeed = 1;  // 子弹速度
+
+    @property(Node)
+    public bulletRoot: Node = null;
+
+    // 敌机
+    @property(Prefab)
+    public enemyPlane01: Prefab = null;
+
+    @property(Prefab)
+    public enemyPlane02: Prefab = null;
+
+    @property
+    public createEnemyTime = 1;
+    @property
+    public enemySpeed1 = 0.5;
+    @property
+    public enemySpeed2 = 0.7;
+
+    private _currShootTime = 0;
+    private _isShooting = false;
+    private _currCreatEnemyTime = 0;
+    private _comBinationInterval = constant.Combination.PLAN1;
+
+
+    start() {
+        this._init()
+    }
+
+    update(deltaTime: number) {
+        this._currShootTime += deltaTime
+        if (this._isShooting && this._currShootTime > this.shootTime) {
+            this.createPlayerBullet()
+            this._currShootTime = 0
+        }
+        // 敌机类型
+        this._currCreatEnemyTime += deltaTime
+
+        if (this._comBinationInterval === constant.Combination.PLAN1) {
+            if (this._currCreatEnemyTime > this.createEnemyTime) {
+                this.createEnemyPlane();
+                this._currCreatEnemyTime = 0;
+            }
+        } else if (this._comBinationInterval === constant.Combination.PLAN2) {
+            if (this._currCreatEnemyTime > this.createEnemyTime * 0.9) {
+                const randomCombiation = math.randomRangeInt(1, 3);
+                if (randomCombiation === constant.Combination.PLAN2) {
+                    this.createCombination1()
+                } else {
+                    this.createEnemyPlane();
+                }
+
+                this._currCreatEnemyTime = 0;
+            }
+        } else {
+
+            if (this._currCreatEnemyTime > this.createEnemyTime * 0.8) {
+                const randomCombiation = math.randomRangeInt(1, 4);
+                if (randomCombiation === constant.Combination.PLAN2) {
+                    this.createCombination1()
+                } else if (randomCombiation === constant.Combination.PLAN3) {
+                    this.createCombination2()
+                } else {
+                    this.createEnemyPlane();
+                }
+
+                this._currCreatEnemyTime = 0;
+            }
+        }
+
+    }
+    // 创建子弹
+    public createPlayerBullet() {
+        const bullet01 = instantiate(this.bullet01);
+        bullet01.setParent(this.bulletRoot);
+        const pos = this.playerPlane.position;
+        bullet01.setPosition(pos.x + 0, pos.y, pos.z)
+        const bulletComp = bullet01.getComponent(bullet)
+        bulletComp.bulletSpeed = this.bulletSpeed
+
+    }
+
+    // 创建敌机
+    public createEnemyPlane() {
+        const whichEnemy = math.randomRangeInt(1, 3);
+        let prefab: Prefab = null;
+        let speed = 0;
+        if (whichEnemy == constant.EnemyPlaneType.TYPE1) {
+            prefab = this.enemyPlane01;
+            speed = this.enemySpeed1
+        } else {
+            prefab = this.enemyPlane02;
+            speed = this.enemySpeed2
+        }
+        const enemy = instantiate(prefab)
+        enemy.setParent(this.node)
+        const enemyComp = enemy.getComponent(enemyPlane)
+        enemyComp.show(speed)
+        const randomPos = math.randomRangeInt(-11, 11)
+        enemy.setPosition(30, 0, randomPos)
+
+    }
+    public createCombination1() {
+        const enemyArry = new Array<Node>(3);
+        for (let i = 0; i < enemyArry.length; i++) {
+            enemyArry[i] = instantiate(this.enemyPlane01);
+            const element = enemyArry[i]
+            element.parent = this.node;
+            element.setPosition(30, 0, -6 + i * 6)
+            const enemyComp = element.getComponent(enemyPlane)
+            enemyComp.show(this.enemySpeed1)
+        }
+
+    }
+    public createCombination2() {
+        const enemyArry = new Array<Node>(5);
+        const combinationPost = [
+            -8, 0, 40,
+            -4, 0, 35,
+            0, 0, 30,
+            4, 0, 35,
+            8, 0, 40,
+        ]
+        for (let i = 0; i < enemyArry.length; i++) {
+            enemyArry[i] = instantiate(this.enemyPlane02);
+            const element = enemyArry[i]
+            element.parent = this.node;
+            const startIndex = i * 3
+            element.setPosition(combinationPost[startIndex + 2], combinationPost[startIndex + 1], combinationPost[startIndex])
+            const enemyComp = element.getComponent(enemyPlane)
+            enemyComp.show(this.enemySpeed2)
+        }
+
+    }
+
+
+    public isShooting(val: boolean) {
+        this._isShooting = val
+    }
+    private _init() {
+        this._currShootTime = this.shootTime
+        this.changePlaneMode()
+    }
+    private changePlaneMode() {
+        this.schedule(this._modeChanged, 10, 3)
+    }
+    private _modeChanged() {
+        this._comBinationInterval++;
+    }
+}
+
+

+ 9 - 0
assets/script/framework/gameMangager.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "4.0.23",
+  "importer": "typescript",
+  "imported": true,
+  "uuid": "2839e3e2-8f65-4362-9f8f-05819ba790d2",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

+ 39 - 0
assets/script/plane/enemyPlane.ts

@@ -0,0 +1,39 @@
+import { _decorator, Component, Node, sp } from 'cc';
+import { constant } from '../framework/constant';
+const { ccclass, property } = _decorator;
+
+
+const OUTOFBOUNCE = 50
+
+@ccclass('enemyPlane')
+export class enemyPlane extends Component {
+
+    // @property
+    // public enemySpeed = 0;
+    private _enemySpeed = 0;
+
+    public enemyType = constant.EnemyPlaneType.TYPE1
+
+
+    start() {
+
+    }
+
+    update(deltaTime: number) {
+        const pos = this.node.position;
+        const movePos = pos.x - this._enemySpeed;
+        this.node.setPosition(movePos, pos.y, pos.z)
+        if(movePos > OUTOFBOUNCE){
+            this.node.destroy()
+        }
+
+       
+        
+    }
+
+    show(speed:number){
+        this._enemySpeed = speed
+    }
+}
+
+

+ 9 - 0
assets/script/plane/enemyPlane.ts.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "4.0.23",
+  "importer": "typescript",
+  "imported": true,
+  "uuid": "fd1dd4b9-d258-47dc-b8c1-ac2caa30f2fb",
+  "files": [],
+  "subMetas": {},
+  "userData": {}
+}

+ 17 - 0
assets/script/ui/uiMain.ts

@@ -1,4 +1,5 @@
 import { _decorator, Component, EventTouch, Input, Node } from 'cc';
+import { gameMangager } from '../framework/gameMangager';
 const { ccclass, property } = _decorator;
 
 @ccclass('uiMain')
@@ -10,9 +11,15 @@ export class uiMain extends Component {
     @property(Node)
     public playerPlane: Node = null
 
+    @property(gameMangager)
+    public gamgeManager: gameMangager = null;
+
     start() {
         // input.on(Input.EventType.TOUCH_START, this._touchStart, this);
         this.node.on(Input.EventType.TOUCH_MOVE, this._touchMove, this);
+        // 
+        this.node.on(Input.EventType.TOUCH_START, this._touchStart, this);
+        this.node.on(Input.EventType.TOUCH_END, this._touchEnd, this);
     }
 
 
@@ -22,10 +29,20 @@ export class uiMain extends Component {
     _touchMove(event: EventTouch) {
         const delta = event.getDelta();
         let pos = this.playerPlane.position;
+        
         // x 上下, z 左右 
         // this.node.setPosition(pos.x - 0.01 * this.speed * delta.x, pos.y, pos.z - 0.01 * this.speed * delta.y)
         this.playerPlane.setPosition(pos.x + 0.01 * this.planeSpeed * delta.y, pos.y, pos.z + 0.01 * this.planeSpeed * delta.x)
     }
+    _touchStart(event: EventTouch){
+        console.log('开始发射');
+        
+        this.gamgeManager.isShooting(true)
+    }
+    _touchEnd(event: EventTouch){
+        console.log('结束发射');
+        this.gamgeManager.isShooting(false)
+    }
 }
 
 

+ 1375 - 0
library/.assets-data.json

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+    {
+      "rasterizerState": {},
+      "depthStencilState": {},
+      "blendState": {
+        "targets": [
+          {}
+        ]
+      }
+    }
+  ],
+  "_props": [
+    {}
+  ]
+}

+ 8 - 0
library/08/0835f102-5471-47a3-9a76-01c07ac9cdb2.json

@@ -0,0 +1,8 @@
+{
+  "__type__": "cc.TTFFont",
+  "_name": "OpenSans-Regular",
+  "_objFlags": 0,
+  "__editorExtras__": {},
+  "_native": "OpenSans-Regular.ttf",
+  "_fontFamily": null
+}

BIN
library/08/0835f102-5471-47a3-9a76-01c07ac9cdb2/OpenSans-Regular.ttf


+ 524 - 0
library/08/084eba38-5336-4444-8c8c-aebb75d5c627.json

@@ -0,0 +1,524 @@
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+  "__type__": "cc.EffectAsset",
+  "_name": "internal/editor/box-height-light",
+  "_objFlags": 0,
+  "__editorExtras__": {},
+  "_native": "",
+  "techniques": [
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+          "blendState": {
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+                "blendSrc": 2,
+                "blendDst": 4,
+                "blendDstAlpha": 4
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+          "program": "internal/editor/box-height-light|line-vs:vert|line-fs:front",
+          "priority": 245,
+          "depthStencilState": {
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+                1,
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+              "count": 1
+            },
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+                  "typename": "mat4",
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+                  "count": 1,
+                  "precision": "highp "
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+                  "typename": "mat4",
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+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
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+                  "typename": "vec4",
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+                  "precision": "highp "
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+                  "typename": "vec4",
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+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
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+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
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+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_reflectionProbeBlendData1",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_reflectionProbeBlendData2",
+                  "typename": "vec4",
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+                  "count": 1,
+                  "precision": "highp "
+                }
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+          "buffers": [],
+          "images": [],
+          "subpassInputs": []
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+          "blocks": [
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+              "members": [
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+                  "type": 16,
+                  "count": 1
+                },
+                {
+                  "name": "selectedColor",
+                  "type": 16,
+                  "count": 1
+                },
+                {
+                  "name": "selectedFaceForward",
+                  "type": 16,
+                  "count": 1
+                }
+              ],
+              "defines": [],
+              "stageFlags": 16,
+              "binding": 0
+            }
+          ],
+          "samplerTextures": [],
+          "samplers": [],
+          "textures": [],
+          "buffers": [],
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+          "subpassInputs": []
+        },
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+          "blocks": [],
+          "samplerTextures": [],
+          "samplers": [],
+          "textures": [],
+          "buffers": [],
+          "images": [],
+          "subpassInputs": []
+        },
+        {
+          "rate": 3,
+          "blocks": [
+            {
+              "tags": {
+                "builtin": "global"
+              },
+              "name": "CCGlobal",
+              "members": [
+                {
+                  "name": "cc_time",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_screenSize",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_nativeSize",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_probeInfo",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_debug_view_mode",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                }
+              ],
+              "defines": [],
+              "stageFlags": 17
+            },
+            {
+              "tags": {
+                "builtin": "global"
+              },
+              "name": "CCCamera",
+              "members": [
+                {
+                  "name": "cc_matView",
+                  "typename": "mat4",
+                  "type": 25,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_matViewInv",
+                  "typename": "mat4",
+                  "type": 25,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_matProj",
+                  "typename": "mat4",
+                  "type": 25,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_matProjInv",
+                  "typename": "mat4",
+                  "type": 25,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_matViewProj",
+                  "typename": "mat4",
+                  "type": 25,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_matViewProjInv",
+                  "typename": "mat4",
+                  "type": 25,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_cameraPos",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "highp "
+                },
+                {
+                  "name": "cc_surfaceTransform",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_screenScale",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_exposure",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_mainLitDir",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_mainLitColor",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_ambientSky",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_ambientGround",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_fogColor",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_fogBase",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_fogAdd",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_nearFar",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                },
+                {
+                  "name": "cc_viewPort",
+                  "typename": "vec4",
+                  "type": 16,
+                  "count": 1,
+                  "precision": "mediump "
+                }
+              ],
+              "defines": [],
+              "stageFlags": 17
+            }
+          ],
+          "samplerTextures": [],
+          "samplers": [],
+          "textures": [],
+          "buffers": [],
+          "images": [],
+          "subpassInputs": []
+        }
+      ],
+      "hash": 516018741,
+      "glsl4": {
+        "vert": "\nprecision mediump float;\nlayout(set = 2, binding = 0) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n  highp vec4 cc_localShadowBias;\n  highp vec4 cc_reflectionProbeData1;\n  highp vec4 cc_reflectionProbeData2;\n  highp vec4 cc_reflectionProbeBlendData1;\n  highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(set = 0, binding = 0) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nlayout(location = 0) in highp vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 0) out vec3 normal;\n#if USE_DASHED_LINE\n  layout(location = 2) in float a_lineDistance;\n  layout(location = 1) out float lineDistance;\n#endif\nvec4 vert () {\n  normal = a_normal;\n  vec4 pos = cc_matProj * (cc_matView * cc_matWorld) * vec4(a_position, 1);\n  pos.z -= 0.000001;\n  #if USE_DASHED_LINE\n    lineDistance = a_lineDistance;\n  #endif\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
+        "frag": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n  return color;\n}\nlayout(location = 0) in vec3 normal;\nlayout(location = 1) in float lineDistance;\nlayout(set = 1, binding = 0) uniform Constant {\n  vec4 mainColor;\n  vec4 selectedColor;\n  vec4 selectedFaceForward;\n};\nvec4 front() {\n  vec4 outputColor = mainColor;\n  vec3 d = normal.xyz * selectedFaceForward.xyz;\n  float m = max(max(d.x, d.y), d.z);\n  float selected = step(0.9999,m);\n  outputColor = selected==1. ? selectedColor : mainColor ;\n  #if USE_FORWARD_PIPELINE\n    return CCFragOutput(outputColor);\n  #else\n      #if USE_DASHED_LINE\n          if (mod(lineDistance, 10.0) > 5.0) {\n              discard;\n          }\n      #endif\n    return outputColor;\n  #endif\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = front(); }"
+      },
+      "glsl3": {
+        "vert": "\nprecision mediump float;\nlayout(std140) uniform CCLocal {\n  highp mat4 cc_matWorld;\n  highp mat4 cc_matWorldIT;\n  highp vec4 cc_lightingMapUVParam;\n  highp vec4 cc_localShadowBias;\n  highp vec4 cc_reflectionProbeData1;\n  highp vec4 cc_reflectionProbeData2;\n  highp vec4 cc_reflectionProbeBlendData1;\n  highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(std140) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nin highp vec3 a_position;\nin vec3 a_normal;\nout vec3 normal;\n#if USE_DASHED_LINE\n  in float a_lineDistance;\n  out float lineDistance;\n#endif\nvec4 vert () {\n  normal = a_normal;\n  vec4 pos = cc_matProj * (cc_matView * cc_matWorld) * vec4(a_position, 1);\n  pos.z -= 0.000001;\n  #if USE_DASHED_LINE\n    lineDistance = a_lineDistance;\n  #endif\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
+        "frag": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n  highp   vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_nativeSize;\n  mediump vec4 cc_probeInfo;\n  mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n  highp   mat4 cc_matView;\n  highp   mat4 cc_matViewInv;\n  highp   mat4 cc_matProj;\n  highp   mat4 cc_matProjInv;\n  highp   mat4 cc_matViewProj;\n  highp   mat4 cc_matViewProjInv;\n  highp   vec4 cc_cameraPos;\n  mediump vec4 cc_surfaceTransform;\n  mediump vec4 cc_screenScale;\n  mediump vec4 cc_exposure;\n  mediump vec4 cc_mainLitDir;\n  mediump vec4 cc_mainLitColor;\n  mediump vec4 cc_ambientSky;\n  mediump vec4 cc_ambientGround;\n  mediump vec4 cc_fogColor;\n  mediump vec4 cc_fogBase;\n  mediump vec4 cc_fogAdd;\n  mediump vec4 cc_nearFar;\n  mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n  return color;\n}\nin vec3 normal;\nin float lineDistance;\nlayout(std140) uniform Constant {\n  vec4 mainColor;\n  vec4 selectedColor;\n  vec4 selectedFaceForward;\n};\nvec4 front() {\n  vec4 outputColor = mainColor;\n  vec3 d = normal.xyz * selectedFaceForward.xyz;\n  float m = max(max(d.x, d.y), d.z);\n  float selected = step(0.9999,m);\n  outputColor = selected==1. ? selectedColor : mainColor ;\n  #if USE_FORWARD_PIPELINE\n    return CCFragOutput(outputColor);\n  #else\n      #if USE_DASHED_LINE\n          if (mod(lineDistance, 10.0) > 5.0) {\n              discard;\n          }\n      #endif\n    return outputColor;\n  #endif\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = front(); }"
+      },
+      "glsl1": {
+        "vert": "\nprecision mediump float;\nuniform highp mat4 cc_matWorld;\nuniform highp mat4 cc_matView;\n  uniform highp mat4 cc_matProj;\nattribute highp vec3 a_position;\nattribute vec3 a_normal;\nvarying vec3 normal;\n#if USE_DASHED_LINE\n  attribute float a_lineDistance;\n  varying float lineDistance;\n#endif\nvec4 vert () {\n  normal = a_normal;\n  vec4 pos = cc_matProj * (cc_matView * cc_matWorld) * vec4(a_position, 1);\n  pos.z -= 0.000001;\n  #if USE_DASHED_LINE\n    lineDistance = a_lineDistance;\n  #endif\n  return pos;\n}\nvoid main() { gl_Position = vert(); }",
+        "frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n  return color;\n}\nvarying vec3 normal;\nvarying float lineDistance;\n  uniform vec4 mainColor;\n  uniform vec4 selectedColor;\n  uniform vec4 selectedFaceForward;\nvec4 front() {\n  vec4 outputColor = mainColor;\n  vec3 d = normal.xyz * selectedFaceForward.xyz;\n  float m = max(max(d.x, d.y), d.z);\n  float selected = step(0.9999,m);\n  outputColor = selected==1. ? selectedColor : mainColor ;\n  #if USE_FORWARD_PIPELINE\n    return CCFragOutput(outputColor);\n  #else\n      #if USE_DASHED_LINE\n          if (mod(lineDistance, 10.0) > 5.0) {\n              discard;\n          }\n      #endif\n    return outputColor;\n  #endif\n}\nvoid main() { gl_FragColor = front(); }"
+      },
+      "builtins": {
+        "globals": {
+          "blocks": [
+            {
+              "name": "CCGlobal",
+              "defines": []
+            },
+            {
+              "name": "CCCamera",
+              "defines": []
+            }
+          ],
+          "samplerTextures": [],
+          "buffers": [],
+          "images": []
+        },
+        "locals": {
+          "blocks": [
+            {
+              "name": "CCLocal",
+              "defines": []
+            }
+          ],
+          "samplerTextures": [],
+          "buffers": [],
+          "images": []
+        },
+        "statistics": {
+          "CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 56,
+          "CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 45
+        }
+      },
+      "defines": [
+        {
+          "name": "USE_DASHED_LINE",
+          "type": "boolean",
+          "defines": []
+        },
+        {
+          "name": "USE_FORWARD_PIPELINE",
+          "type": "boolean",
+          "defines": []
+        }
+      ],
+      "name": "internal/editor/box-height-light|line-vs:vert|line-fs:front"
+    }
+  ],
+  "combinations": [],
+  "hideInEditor": true
+}

File diff suppressed because it is too large
+ 3039 - 0
library/08/08c6d756-c02f-48a2-9e8a-55ec59a8f83d.json


+ 8 - 0
library/09/09c1402f-98f3-48dc-a9ab-c13e01706a69.json

@@ -0,0 +1,8 @@
+{
+  "__type__": "cc.ImageAsset",
+  "content": {
+    "fmt": "0",
+    "w": 0,
+    "h": 0
+  }
+}

BIN
library/09/09c1402f-98f3-48dc-a9ab-c13e01706a69.png


+ 9 - 0
library/09/09c1402f-98f3-48dc-a9ab-c13e01706a69@6c48a.json

@@ -0,0 +1,9 @@
+{
+  "__type__": "cc.Texture2D",
+  "content": {
+    "base": "2,2,0,0,0,0",
+    "mipmaps": [
+      "09c1402f-98f3-48dc-a9ab-c13e01706a69"
+    ]
+  }
+}

+ 7 - 0
library/0d/0d479a76-8817-4edb-ae60-819e89c41200.json

@@ -0,0 +1,7 @@
+{
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+}

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